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NaxosCG

Forum Replies Created

Viewing 15 posts - 136 through 150 (of 464 total)
  • Author
    Posts
  • NaxosCG
    Customer

    Up !
    A camera collision would be sooo usefull !

    "1+1=3... for large values of 1"

    in reply to: USD material and Ambient Occlusion ? #59827
    NaxosCG
    Customer

    Yes, i know that in AR, the AO will not work, but before AR, the configurator will be online, as usual.
    Ok, i can switch materials before enter into UDSz, but it is a lot of additionnal work.

    "1+1=3... for large values of 1"

    in reply to: Another one : clean root folder #59802
    NaxosCG
    Customer

    until the append did not occur, the mtl/obj are not availables in dropdown lists.
    As the append scene is trigered with a clic / menu, we have to triger it (play within the puzzle editor), then we can find all mtl/obj in lists… Of course when scene is unloaded, the names remains in place, but it appears in red… until append again.

    So, to help future guys to get the method :
    – Main scene (quite empty), some gltf exportyed in subfolders;
    – code asap the append scene in the main one;
    – play in the puzzle editor, so the append scene is done;
    – create all other puzzles that are for the append parts;
    – save and voilà.

    "1+1=3... for large values of 1"

    in reply to: Another one : clean root folder #59797
    NaxosCG
    Customer

    As i think using the load / unload demo scene, i have to append first, then create puzzles, then i can manage the trigerring of the append.

    You confirm that ?

    "1+1=3... for large values of 1"

    in reply to: Another one : clean root folder #59795
    NaxosCG
    Customer

    Or maybe i need to append first, create my puzzles, then make the append command trigerred with a clic or something ?

    "1+1=3... for large values of 1"

    in reply to: Another one : clean root folder #59794
    NaxosCG
    Customer

    all objects/materials are also available in the dropdown lists after the scene is appended. but a little later, in several seconds.

    Ok, so when we set an append scene, puzzles editor knows it even if not triggered yet… clever !

    "1+1=3... for large values of 1"

    in reply to: Another one : clean root folder #59792
    NaxosCG
    Customer

    I think (maybe i’m wrong) that i have to create the whole puzzles with all in the main scene, so the mtl / obj are listed in the puzzle sections, then separate all into different gltf / subfolders ?

    Or is there anyway to tell the puzzle editor that we will use this append scene and so we need to access it’s mtl/cam/obj lists ?

    "1+1=3... for large values of 1"

    in reply to: Another one : clean root folder #59791
    NaxosCG
    Customer

    You can. The append puzzle has the once ready do slot. You’ll have the full access to objects/materials after the appended scene is loaded.

    I mean, when i want to create puzzles…

    "1+1=3... for large values of 1"

    in reply to: Another one : clean root folder #59789
    NaxosCG
    Customer

    Ok i see.
    As i have some parts that will be the same across all the billards tables, i’ll do the append scene solution : this way i’ll have to do it once.

    BUT : what about the puzzles ? before you append scene, the materials / objects are not present in the main scene, so tu puzzles can’t be set with those names ?
    There is only one .js / .xml for the main gltf…
    How does it goes ?

    "1+1=3... for large values of 1"

    in reply to: Another one : clean root folder #59786
    NaxosCG
    Customer

    On the contrary, it’s a good solution. For example, one of my apps folder

    Ok, so the main gltf is some empty scene and puzzle goes to append other files ? Or just you changed some urls in the html ?

    "1+1=3... for large values of 1"

    in reply to: App sub-folders #59757
    NaxosCG
    Customer

    I understand, and i am already using a naming convention for this.

    If you can do subfloder , it would be better that lots of lines to look for.

    If coding subfolder makes more difficulties than i can imagine, maybe you could code sort of “working apps list” instead :
    so the app manager would manage several verge3D applications folders, and we could switch from one to another (browse, or better one list)

    My 2 cents.

    "1+1=3... for large values of 1"

    in reply to: Stretch UVs with parametric models ? #59675
    NaxosCG
    Customer

    Found a solution in 3ds max.

    Sounds interesting : can you explain it, please ?

    "1+1=3... for large values of 1"

    in reply to: Application virtual folders #59181
    NaxosCG
    Customer

    Up, please !

    "1+1=3... for large values of 1"

    in reply to: Aggressive optimizations #59029
    NaxosCG
    Customer

    Nice, thanks !

    "1+1=3... for large values of 1"

    NaxosCG
    Customer

    Nice !

    "1+1=3... for large values of 1"

Viewing 15 posts - 136 through 150 (of 464 total)