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NaxosCGCustomer
Of course, both would be better, but i don’t want to bother you.
In case of not knowing what is the next tutorial someone could make, this is a good idea"1+1=3... for large values of 1"
NaxosCGCustomerThank you Xeon for answer.
My question was more about offline apps, like described in those manual pages :https://www.soft8soft.com/docs/manual/en/introduction/Creating-Mobile-Apps.html
https://www.soft8soft.com/docs/manual/en/introduction/Creating-Desktop-Apps.html
It is explained here, but as an artist, not really dev guy, it is complex for me to follow, so a video tutorial would help a lot.
"1+1=3... for large values of 1"
NaxosCGCustomerI did not spend time to create some animation, so there is still some watermark
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NaxosCGCustomerHello folks,
A small addition : click on laptops screens or on blackboard.
Only works in main view (center one)… It is a proof of concept, i would have to manage that for each other 4 views… No time for that right now.Regards.
"1+1=3... for large values of 1"
NaxosCGCustomerThis puzzles could be used for real life 360 panorama photos visit…
As 3D objects are moving with camera, we could have some animated video on screens, reactive planes to show up infos popups, and so on…Of course, we could also switch on / off lights, but each change in 3D means loading of 8k pictures…
I guess i could also have some parts, not the full picture, that is ganged, like open doors, and so on.
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NaxosCGCustomerThanks, guys !
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2024-08-30 at 5:28 pm in reply to: Feature Request : min / max distance / zoom in First-Person mode #77135NaxosCGCustomerNow i’ll have to figure out how to fix the menu button in place when zooming…
I guess i can change from 3D plane linked to cam for a more convinient html div system"1+1=3... for large values of 1"
2024-08-30 at 5:27 pm in reply to: Feature Request : min / max distance / zoom in First-Person mode #77134NaxosCGCustomerCould you guys add this possibility to FP Cams ?
They can’t. Zooming works as moving both with keys (W and S) and the mouse wheel. Disabled zooming will disable moving with keys.
https://drive.google.com/file/d/1QI-zQSsxr8dKdZsH8EPgb5wYQj62GtxM/view?usp=sharing
This one worked, thank !!!
https://v3d.net/ukpNot working with iOS (as it is not a real zoom), but ok, it works on computers at least.
- This reply was modified 3 months, 3 weeks ago by NaxosCG.
"1+1=3... for large values of 1"
2024-08-30 at 3:01 pm in reply to: Feature Request : min / max distance / zoom in First-Person mode #77123NaxosCGCustomerHi Claudio,
you can possibly use a Flying camera and change its FoV with mouse wheel:
Nope, did not work with “first-person” camera.
Proble is if i change to a flying camera, it will want to turn around target, not just look around, won’t it ?"1+1=3... for large values of 1"
2024-08-30 at 2:57 pm in reply to: Feature Request : min / max distance / zoom in First-Person mode #77122NaxosCGCustomerHi Claudio,
you can possibly use a Flying camera and change its FoV with mouse wheel:
Ok, i can try that, but will the camera be at a fixed position, then only look around, not turn around an object ?
"1+1=3... for large values of 1"
2024-08-29 at 7:21 am in reply to: Feature Request : min / max distance / zoom in First-Person mode #77072NaxosCGCustomerWhy not use the Orbit camera
Camera is in center of mapped sphere, not orbitting around any object, so First person mode is better here.
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2024-08-17 at 8:32 am in reply to: Yet another AR issue – both Android and iOS, but not the same one ! #76643NaxosCGCustomerthe second time i click on it, it messes up things ?
When you click the second time you download previously generated model and only after that your event listener is triggered to generate a new model. But the point is to download a newly generated model right after it has been exported.
Ok, now i get it, thanks !
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2024-08-16 at 2:41 pm in reply to: Yet another AR issue – both Android and iOS, but not the same one ! #76638NaxosCGCustomeri don’t really understand why this occurs, nor why the fix.
because
with “href” is a working and clickable hyper-link. it doesn’t require any additional event listener to work.
without “href” is just a block with no interaction.
So, the second time i click on it, it messes up things ?
Mmmh, ok, makes sense, but i would never find out that issue alone : again thank you !
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2024-08-16 at 2:21 pm in reply to: Yet another AR issue – both Android and iOS, but not the same one ! #76636NaxosCGCustomerHello kdv,
I’ve made the change (for unexplained reason the script were there, but disabled), and i’ve cipied the script for exit AR on android part, and it works (at least on iOS, i will test Android later) !Many thanks for that, but i have to admit that i don’t really understand why this occurs, nor why the fix.
@dev team :
Also, i think that the “Augmented reality” demo app should get this proper ending / exit from AR, that would help not-so-dev guys like me."1+1=3... for large values of 1"
NaxosCGCustomerGreat one ! veeeeery usefull ! My personnal library was getting full of temp## puzzles
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