Thanks for the response. I’ve used morpher in max before. I know it has a limitation for requiring that the vertex count is the same between all objects.
I made simple geometric test building mass, and have the morpher setup to control width, height, length and roof pitch as separate channels. This works fine if you just have a simple mass.
But what I’m requiring is to have detailed metal panels that construct the building walls and roof. Each panel is currently a separate object. Any ideas on how I could make this work? How can I parametricly drag out the building dimensions and use detailed panel geometry?