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AwaRyoCustomer
There is no Application folder in the MacOS DL data?
AwaRyoCustomer
I am struggling to create next one!AwaRyoCustomerWow!
AwaRyoCustomerI think the materials have too much complicated nodes to be compatible for gltf export. And also the model uses too much materials for each objects.
You need to simplify all shaders to see textures, for example, like the black framed “principled BSDF shader” of the attached image.2nd image, you can see hair texture which I simplified one of the hair materials.
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You must be logged in to view attached files.AwaRyoCustomerThanks a lot!
Now I can plan to update for my application, too.AwaRyoCustomerI think your shader has no problem.
It may be an HDR highlight clipping. you can try “Light Probe(fast)” setting in “IBL Environment Mode” in Verge3D Settings.AwaRyoCustomerHi Yuri,
Thanks a lot!
I did not realize there was that kind of a simple solution..
I will try it.AwaRyoCustomerTried several way and I can not make camera stop…
When camera starts moving by clicking button, there is no way to stop camera within my knowledge.
I would like to have some advice how to stop “every frame do” function.
Thanks in advance!AwaRyoCustomerHi Yuri,
Thanks for a suggestion.
I will try it!AwaRyoCustomer
This is it.AwaRyoCustomerThere is one question, Yuri
Is there any way to avoid double reflections when you see it from certain angles?
AwaRyoCustomerThanks alot, Yuri!
This forum is a big help for me to develop applications! -
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