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2024-06-20 at 7:44 pm in reply to: Blender Glass Shader doesn’t support Transparency in Verge 3d #75099
naderus
Participant2024-06-19 at 5:59 pm in reply to: Blender Glass Shader doesn’t support Transparency in Verge 3d #75061naderus
ParticipantHi Yuri
I can only see this in the asset store. No scooter example!Attachments:
You must be logged in to view attached files.2024-06-19 at 5:51 am in reply to: Blender Glass Shader doesn’t support Transparency in Verge 3d #74957naderus
ParticipantI can’t find any link to download scooter demo source code.
Where is it exactly?naderus
ParticipantI want to do this kind of things in Blender and control them via custom property then create asset library and instance it 100 time and finally export it to verge 3d
This way every objects function is calculate inside my modem blender file.
If I don’t do that I need to add those functionality via js one by one which is really hard.naderus
ParticipantSo what is the workaround for that?
2024-06-06 at 11:10 am in reply to: 3ds Max vs Blender Comparability(Features, Performance) with Verge 3d #74590naderus
ParticipantThanks to all of you for your answers, it helps me a lot.
Now it is clearer to me but I also explain my situation:
Our clients design their factories, plants, and refineries, .. in software like PDMS, and Autodesk Plant 3d which can be exported to fbx or dwg format. Our target is to overlay real-time data from our SCADA system into this model via a web socket.Usually, these 3d models are quite huge and the file size is something between 100 to 300MB.
In my experience, Blender can’t import dwg and I need to convert the file to dxg to be able to import it into Blender but dxg creates some artifacts in the final result which I need to clean them by hand. On the other hand, fbx works fine for Blender. The problem is PDMS doesn’t support fbx to export!!!
At the same time, in my benchmark I see Blender 4.x has a better viewport fps compared to 3ds MAX which surprised me as Blender 3.x is not good at all, but in v3d 3ds MAX has slightly better fps. (Maybe I did something wrong)
This viewport FPS is really important to me because our Scene has a huge number of polygons which causes sometimes editing get impossible.
So I prefer to pay money for 3d software(3ds Max, Maya) or learn something new (blender) to achieve better performance in both 3d software and v3d final view.-
This reply was modified 8 months, 2 weeks ago by
naderus.
naderus
ParticipantI cant find it. could you please take a screenshot of that.
thanks..naderus
ParticipantHi Yuri,
Is it possible to have pointer on 3d obj as well? -
This reply was modified 8 months, 2 weeks ago by
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