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Muhammad EbrahimCustomer
however this needs to be stopped when the user lifts his finger
have you found a way to break out of the “every frame” puzzle?
Muhammad EbrahimCustomerI found where the problem is… you have to add different material to what ever you don’t want to be cut
Muhammad EbrahimCustomerLooks good to me too!
Muhammad EbrahimCustomeryou may make a variable to store the last clicked control and highlight it… and make one when clicked puzzle to control the 3 transforms according to the variable value
see the attached screen shot (just substitute with your values, I’ve used a current scene for demonstration)
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You must be logged in to view attached files.Muhammad EbrahimCustomerIt worked, but using the blend instead of the ramp… when using colorConstants with color the color gets messed up and these colors don’t even appear in the material puzzle.
but it turned out pretty successful
Muhammad EbrahimCustomerlovely… how did you make the fire? a plain with animated texture with a “look at constraint”?
Muhammad EbrahimCustomerThe same thing happens to me.
I tried verge for 3ds max as it is my main modeling application, then I decided trying verge for maya as it is way better at lookdev, then I decided to buy verge for maya.
whenever 3ds max is open (verge for 3ds max is not working) and maya is open (even if maya was opened before 3ds max) when opening verge for maya, it opens verge for 3ds max, even if I opened verge_maya server from start menu… as if 3ds max is dominant over other verge applicationsMuhammad EbrahimCustomerany work around? how do you solve this?
Muhammad EbrahimCustomerhave you found where the problem is coming from??? I’m suffering the same issue… here:
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:04035fd58d/applications/Kitchino/Kitchino.html
the spotlights are not stopped by the surfaces, it’s passing through… these surfaces cast shadow in rendering options, and even double sidededit: they are also water tight… no open edges
Muhammad EbrahimCustomeryou may use locators/dummies instead, and use the “tween camera” puzzle, it takes away the guessing work… I use 2 locators for each camera position, one for the camera and another for the aim
hope that works :)
Muhammad EbrahimCustomeranybody?!!
Muhammad EbrahimCustomertry setting the z-index in the puzzle rather than in the css, I got weird things going too when using css
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You must be logged in to view attached files.Muhammad EbrahimCustomerHi Piotr
have you tried using vh and vw instead of % ?Muhammad EbrahimCustomeryou continue to amaze me every time with these simple tips
Muhammad EbrahimCustomerjust brilliant… Thank you very much, you saved me
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