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muggaParticipant
I’m also having a hard time to switch between a panning only and “normal” camera. I also tried the approach using a camera for moves and switching to another camera when the tween is done.
But I’m getting weird jumps sometimes. Can someone maybe show an example puzzle, how a proper setup would look like?
Update:
I managed to get it working messing around with the cam limits, jumping back and forth. It would be great for upcoming version to have a puzzle to change the cam limits for the active camera.muggaParticipantGot it! Problem was that the geometries for the positioning were grouped in 3dsmax. Removing the group fixes that problem.
But I wondering if I can overcome this issue? Because working with groups is quite handy. This way I can hide/unhide multipe geometries very simple in verge3d.
muggaParticipantGreat, that worked! Thank you very much.
muggaParticipantGreat
muggaParticipantAh okay, yeah this should work.
muggaParticipantI also got this warnings in chrome and the wheel event doesnt work for me. Is there a workaround?
Update:
It is working but not when scrolling/zooming in webgl. How can I fire and event when zooming? The “each frame” function is producing to much overhead for me, I would like to execute some functions when zooming.muggaParticipantI already saw that puzzle and the example, but I couldnt modify so that it is working with the active camera instead of the mouse position.
muggaParticipantIs this function for the 3dsmax version already implemented?
muggaParticipantYeah, this seems to be the right way to do.
muggaParticipantThx for the ideas. I would like to cutaway a house, so that you can view them floor by floor.
muggaParticipantOk, thx. But maybe you know another way to cut away geometry.
I would like to cut geometry via puzzles, so that you can see into an object. Normally I would do this in 3d with a vray clipper object or with an boolean.
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