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mrburns

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Viewing 15 posts - 1 through 15 (of 19 total)
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  • in reply to: Weird artifacts on texture #26698
    mrburns
    Participant

    Hi Mikhail,

    thanks for reply. Sorry but I do not understand:

    so you need to bake margin such way so they have solid color all int’s length with the same color like on border

    You you please make it more clear to me?

    And what is ‘all int’s length’ please?

    in reply to: Weird artifacts on texture #26255
    mrburns
    Participant

    Hi,

    I tried now what Mikhail suggested but it helps only partially.
    I changed the texture image to make my problem more visible the main color is light blue now and I applied a pinkish star to the front side of the ‘banana’.
    The result of texture baking (Bake type: Diffuse, Influence: Color only) you can see in the attached image (Blender_TextureBaking.JPG). One can see the 16 pixel margin that was created by Blender’s baking process.

    If I open ‘Sneak Peak’ the area where the star is seems to be quite good now.
    But there is still a seam visible in the poles and the upper backside of the ‘banana’, see attached image ‘StillSeamsVisible.jpg’ (marked with red arrows).

    As I posted in my 1st message of this thread in Blender I could easily solve this problem by changing the interpolation type of the texture image node from ‘Linear’ to ‘Cubic’.
    But it seams in Verge3D this has no effect at all. Is there any other way to change the interpolation type in Verge3D as well? Maybe using puzzles?

    The blend file and the baked texture image I attached to this message.

    Thanks for any further help!

    Attachments:
    You must be logged in to view attached files.
    in reply to: Weird artifacts on texture #26250
    mrburns
    Participant

    Hi,

    I tried now what Mikhail suggested but it helps only partially.
    I changed the texture image to make my problem more visible the main color is light blue now and I applied a pinkish star to the front side of the ‘banana’.
    The result of texture baking (Bake type: Diffuse, Influence: Color only) you can see in the attached image (Blender_TextureBaking.JPG). One can see the 16 pixel margin that was created by Blender’s baking process.

    If I open ‘Sneak Peak’ the area where the star is seems to be quite good now.
    But there is still a seam visible in the poles and the upper backside of the ‘banana’, see attached image ‘StillSeamsVisible.jpg’ (marked with red arrows).

    As I posted in my 1st message of this thread in Blender I could easily solve this problem by changing the interpolation type of the texture image node from ‘Linear’ to ‘Cubic’.
    But it seams in Verge3D this has no effect at all. Is there any other way to change the interpolation type in Verge3D as well? Maybe using puzzles?

    The blend file and the baked texture file I attached to this message.

    Thanks for any further help!

    Attachments:
    You must be logged in to view attached files.
    in reply to: Verge3D addon in Blender 2.82 missing #26221
    mrburns
    Participant

    Hi alifsubandi,

    may this is a help for you?:

    Video tutorial text input

    in reply to: How to fix ground plane #26217
    mrburns
    Participant

    Hi Jem and Yury,

    thanks for reply – that really helped. I pointed the camera now to the cube using the Verge3D setting of the camera.

    Thanks again – great help here! :good:

    in reply to: How to fix ground plane #26149
    mrburns
    Participant

    Hi,

    I further tried to figure out why Verge3D view and Blender camera view do not match.

    I pressed the 0 (zero) key on the numpad to get into camera view into blender.
    Then I activate the camera. If I now click the ‘Update View’ button inside the Verge3D settings of the camera the camera angle and/or position gets aligned somehow.
    This makes the cube cut off at the top same as one can see in Verge3D ‘Sneak Peak’.

    I really don’t know the rules behind how the camera gets aligned if I press ‘Update view’.
    Then in Blender in thge camera’s Verge3D settings I saw the option ‘Target Object/Point’ and manual setting options for X/Y/Z.
    If I change the Y-value from 0.00 to 0.75 then the cube appears completely inside Blenders camera view. But in ‘Sneak Peak’ the rotation’s center is no more the cube’s center it is somewhat off the center of the cube.

    So I still need some help to get the cube in Verge3D ‘Sneak Peak’ appear the sam as in Blender’s camera view – but how to get there?

    I created a screencast to show it more clearly:

    BlenderVerge3DCamMatch

    Thanks for any further help…

    in reply to: Weird artifacts on texture #26112
    mrburns
    Participant

    Hi Mikhail,

    Great – thanks!
    I will take a look at it and try if it will solve my problem!

    Thanks a lot!

    in reply to: How to fix ground plane #26106
    mrburns
    Participant

    Hi jem,

    thanks for reply.
    1.
    To make it more clear I attached two images and a new blend file to this message.
    ViewInBlender.jpg shows the camera view in Blender where the cube is completeley inside the camera border.
    ViewInVerge3D.jpg shows the Verge3D window after clicking ‘Sneak Peak’ in Blender.
    Here you can see the cube gets cut at the top.

    2.
    You are right I ha HDRIs on (thanks :yahoo:). If I turn it off the reddish color change disappears.
    But then the scene is very dark. So I think I have to add some more light sources to my scen and parent them to the cam as well – right?

    3.
    Thanks for this detailed explanation, I understand now.
    I changed my browser window to a more squared one and clicked ‘Sneak Peak’ in Blender again. But unfortuneately the cube ist still cut at the top, see ‘ViewInVerge3D_squared_browser.JPG
    The blend file is attached now to this message.

    Attachments:
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    in reply to: Weird artifacts on texture #26103
    mrburns
    Participant

    Hi Mikhail,

    thanks for reply. Up to now I never used texture baking.
    This is to do in Blender – right?
    Could you give me some hints where to start?

    Thanks a lot…

    in reply to: How to fix ground plane #26035
    mrburns
    Participant

    Hi,

    following jem’s proposal I created a simple scene.
    I put a backplane, a cube hovering over the backplane, a spot light and of course a camera in this scene.
    The backplane and the spot light as well I parented to the camera as jem suggested.

    With this I have following problems:

    1.
    If I hit ‘Sneak peak’ in Blender (2.82) I can see that the camera view of Blender and Verge3D do not match.
    In Blender the cube is fully visible but in Verge3D ‘Sneak Peak’ it is cut at the top.

    How can I match boths views?

    2.
    If I drag the mouse in Verge3D ‘Sneak Peak’ the cube rotates as expected.
    (better: the camera rotates and it seems the cube rotates)
    If you now watch the backplane carefully you can see that the color of the backplane changes slightly. It turns reddish and then back greyish if you rotate 360 degree.

    How can I keep the color of the backplane the same?

    3.
    In Blender I set the output size to 800px x 800px but in Verge3D ‘Sneak Peak’ it shows up as full screen.
    Is there any way that Verge3D overtakes these 800px x 800px (creates a window with 800px x 800px) and not always shows full screen?
    And further: if the users screen is smaller than 800px x 800px shrink it and fit it to users screen size?

    The Blender scene I attached as zip file.

    Thanks for any help!

    in reply to: cancel full screen + lock camera #25980
    mrburns
    Participant

    Hi,

    I have the same question regarding scrolling by mouse wheel.
    But I do not know where to set Min and Max distance limit:

    – Do I have to do it in Blender or in Verge3D init/main?
    – If in Blender do I have to create a contraint or do I lock the location property?
    – On which object I have to set Min and Max? On the camera? Or on my main object?

    Thanks for any help…

    in reply to: How to fix ground plane #25970
    mrburns
    Participant

    Hi jem,

    thanks – that helped!

    in reply to: Verge3D addon in Blender 2.82 missing #25921
    mrburns
    Participant

    Hi,

    for anyone who has the same problem – I found a workaround.

    Inside the Verge3D installer I changed the proposed installation target directory (C:\Users\My User Name\verge3d)to C:\verge3d (without any spaces in)
    That worked for me.

    Good luck :)

    in reply to: Verge3D addon in Blender 2.82 missing #25900
    mrburns
    Participant

    OK – thanks so far…

    in reply to: Verge3D addon in Blender 2.82 missing #25882
    mrburns
    Participant

    Hi,

    my username contains a space between first and last name.

Viewing 15 posts - 1 through 15 (of 19 total)