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mohammadrezaParticipant
Wow it unbelievably worked. Why doesn’t it work with the IDM extension being enabled on browser? Its so weird, I can’t figure out what does IDM have to do with the default verge3d cube being removed from the blender !!!
mohammadrezaParticipantIts the Persian version of Internet Download Manager. When I click on the html file in the app manager it asks me wether I want to download the new .bin file or not. I’ve inserted a new screenshot with English IDM
- This reply was modified 3 months ago by mohammadreza.
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You must be logged in to view attached files.mohammadrezaParticipantThe browser console doesn’t show any error. The only console message is: Verge3D 4.7.0 for Blender (Trial, WebGL 2.0).
- This reply was modified 3 months ago by mohammadreza.
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You must be logged in to view attached files.mohammadrezaParticipantThe strangest part is that everything works as long as the default Verge3D cube remains in the scene. The moment I remove it, the app breaks.
When I open the HTML file from the app manager, a download window appears for the new .bin file, and then it gets stuck in the loading phase indefinitely.
As a programmer myself, I’m confident there’s nothing wrong on my end. I really need some technical support here.
mohammadrezaParticipant@Yuri_Kovelenov Thanks for your reply. There is no error messages in the browsers console. The only message appears is: Verge3D 4.7.0 for Blender (Trial, WebGL 2.0)
- This reply was modified 3 months ago by mohammadreza.
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You must be logged in to view attached files.mohammadrezaParticipantThank you for your reply Xeon. I’ve followed the exact steps you outlined countless times. Just as you mentioned, I modify the MyTestProject.blend file by removing the default Verge3D cube and adding Blender’s default cube. Each time, I export the scene as a Verge3D GLTF, making sure to name it MyTestProject.gltf and save it in the application folder. However, the HTML file still doesn’t work.
I’ve reinstalled both Blender and Verge3D numerous times, even trying different versions of each, but the issue persists. This is such a basic process, and I have no idea why it’s not working. It’s driving me crazy.
To ensure I’m doing everything correctly, I exported the scene without modifying the default Verge3D cube, and it worked fine. So, the issues you mentioned, like exporting to the wrong directory or with an incorrect file name, aren’t the problem.
- This reply was modified 3 months ago by mohammadreza.
mohammadrezaParticipantI’ve also exported the GLB file. Unlike the gltf file, It can be opened as scene viewer. Still, I can’t run the app. I don’t know what is wrong!
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