Forum Replies Created
-
AuthorPosts
-
TomCustomer
Ok I think I already upped that setting with some results but while playing the GLTF it still clips like I never made any changes. This does seem to be a recent thing like you mentioned as I just upgraded an old project that worked great. After upgrade the shadows are having the same clipping issue.
I will double check that setting however.
TomCustomerThanks for that explanation and that all makes sense. I dont really seem to be really even getting to that type of issue where I load things in that dont have the same object name. As soon as I add in a puzzle that would load a scene. It breaks some of my annotations. Even if I dont trigger that puzzle and everything is still running on the initial scene (GLTF), it is still already broken. I have also tried to load a new GLTF, then load the original GLTF again and things are broken beyond annotations. It seems like alot of my Procedures are broken at that point.
I think I have found a workaround solution, however, that I will be diving into soon. I am running an Index.html on top of the Verge3D HTML. I have done a basic test and inside the index.HTML I can switch the Verge 3D HTML in the iFrame to a different Verge3D HTML. This seemed to work and each project seemed to work as intended. I need to delve into this more though to see if it is a viable solution.
TomCustomerAfter a little more tinkering. It looks like its alot, but not all, of my procedures that are having trouble running. Is there something with procedures I am missing while switching scenes?
TomCustomerWhat you are saying seems to makes sense. I have alot of things like annotations being created right away in the scene then turning them on and off throughout. Can I have everything re-run once the new scene is loaded?
-
AuthorPosts