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MicdsnCustomer
But there are 3 possible displays — how do i put logic for this in the grabbing?
MicdsnCustomerI’ll have to figure out how to do it. There are a possible 3 different models that are able to be picked up. Trying to figure how to avoid excess drawn out logic to handle all 3 just to unparent from the controller.
MicdsnCustomeron ‘squeezeend’ I already parent it to an empty second argument. Is it possible to parent the picked object back to itself?
I’m thinking of giving up ‘removing’ the appended model and just hiding it. But if I cant call the object back by it’s alias to remove that might not be possible either.
To clarify–all i want to do now is just remove the object I loaded with the first click of the button. I used ‘append scene’ puzzle with an alias but I cannot ‘remove object’ on this alias if I have moved it at all with the controllers. — Everything works perfect if I dont touch the object at all with the controllers
MicdsnCustomerI tried this–parenting is how the controller ‘grabs’ object. Is there a way to parent it back to the main scene without sticking to anything else in the scene?
MicdsnCustomerThank you kdv! is there a way to delete the imported models another way? Or should i parent to an empty when released? Any suggestions to fix?
MicdsnCustomerI know right? I’m sure there will eventually be an alternative that I can at least ask AI instead of deal with puzzles.
MicdsnCustomerThank you for trying to make it clear, but I’ve been trying and can’t get it to work selecting from 2 different collections exclusively, with the idea to handle each group grabbed with different constraints. Could you suggest something?
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You must be logged in to view attached files.MicdsnCustomerThank you for responding! I got it working.
Basically I’m setting everything i want grabbable in my scene to be picked out of its own collection in the blender file. It works great this way.One additional thing I want to do is not necessarily create physics to an object but simply only move it along the z axis (i think) basically imagine dragging furniture around a room. it can go anywhere on the floor axis. How can I add this constraint to just some objects?
MicdsnCustomerI have similar problem. I can grab objects but when I let go they disappear. How can i have objects remain where I put them. Or sit on floor where I put them?
MicdsnCustomerTHANK YOU! Its never done this before and i’ve been using verge for a few years now
2024-06-10 at 7:57 pm in reply to: Pointmapper – Blender addon to set up points of interest for Verge3D apps #74664MicdsnCustomerGot it working by using tween camera animations to the position and direction notes. Very useful plugin so far!
2024-06-10 at 4:06 pm in reply to: Pointmapper – Blender addon to set up points of interest for Verge3D apps #74662MicdsnCustomerI cant seem to get this to work.. Using blender 4.1 and Verge 4.6
The POI annotations show up but clicking them does nothing, the view does not change..
Nothing in the scene is at scale “0” everything is a different scale as they are imported elements. All have a value above zero even if 0.23423 or similar.
- This reply was modified 6 months, 2 weeks ago by Micdsn.
MicdsnCustomerI cant get this project to launch in VR… am I missing something?
MicdsnCustomerThank you–Im working on getting the best between both examples.
MicdsnCustomerI also congratulate you and will continue to invest in your work–VR is a huge interest for me as well! Thank you for continuing to grow!
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