Hi Ivan,
I attached a small version of my engine for you.
2 problems arrise here:
– inherit scale (checked off in 3ds max) is ignored in verge3d
see squashed objects in verge3d.
– the piston animation is not as in the 3ds max file – the pistons are moving at the same time in verge3d. This may be, because verge3d is resetting all animtions to start at 0??
In the meantime I also tried using the Dummy from 3ds max and scale it in verge3d itself, so I do not need an animation for this. This works, but with the same problem – I cannot scale the objects to explode with different settings for the different axis, as they get squashed. If scaled like 2/2/2 it works fine, the objects get “exploded” from the main engine, but I would like to divide the objects less in z(up/down).
https://www.dropbox.com/t/9cpeJwCyXxVEHaXD
many thanks
Michael