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Michael Mueller

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Viewing 2 posts - 1 through 2 (of 2 total)
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  • in reply to: Problems with multiple Objects and Exploded View #31455
    Michael Mueller
    Customer

    Hi Ivan,
    I attached a small version of my engine for you.

    2 problems arrise here:
    – inherit scale (checked off in 3ds max) is ignored in verge3d
    see squashed objects in verge3d.
    – the piston animation is not as in the 3ds max file – the pistons are moving at the same time in verge3d. This may be, because verge3d is resetting all animtions to start at 0??

    In the meantime I also tried using the Dummy from 3ds max and scale it in verge3d itself, so I do not need an animation for this. This works, but with the same problem – I cannot scale the objects to explode with different settings for the different axis, as they get squashed. If scaled like 2/2/2 it works fine, the objects get “exploded” from the main engine, but I would like to divide the objects less in z(up/down).

    https://www.dropbox.com/t/9cpeJwCyXxVEHaXD

    many thanks
    Michael

    in reply to: Sneak Peak with only visible objects? #31448
    Michael Mueller
    Customer

    I second that!

Viewing 2 posts - 1 through 2 (of 2 total)