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Maus

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  • in reply to: Loading glTF Objects #3062
    Maus
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    Hi
    Glad i stumbled across this thread.
    I have the same approach starting from a small scene. But the assets should be added as you go. So, sceneplitting would not be an issue, since all assets should be created seperately beforehand.

    But chainloading is important. Also saving the buildup of the scene to file, which can be used for the chainloading afterwards.

    Is it realistic? :scratch:

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