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matthewCustomer
Hello,
I just made the purchase – how can I get the invoice? Is going to be issued automatically?
matthewCustomerThank you very much Yuri! That helped a lot ^_^
matthewCustomerHello, did anyone come up with an idea?
matthewCustomerHi Yuri,
thank you for your reply. Will experiment some more and if I come up with a solution I will try to post it. Thanks for your help.
matthewCustomerHi Yuri, I already tried that but my problem is there’s 13 different kinds of objects to stack on top of each other and the problem with that approach would be – what if user decides to remove an object that is in the middle of the tower and the objects don’t move accordingly since they’re not responding to changes in the scene. I already tried that approach, but it failed. Maybe you could help me out with that? Or tell me what’s wrong with the physics engine : )?
matthewCustomermatthewCustomermatthewCustomerHi,
you can possible employ the technique used in this app:
https://zjbcool.com/app/tower/tower.htmlYuri, can I find puzzles for this particular usage? Or maybe you can point me in another direction. Now I need to stack objects on top of each other and I am having difficulties. Any help is much appreciated!
matthewCustomermatthewCustomerOk, so let’s start from the beginning. I need to create/clone an object with each click of first button and insert it in a single list of cloned objects and then remove each item from that list (and thus from the scene) one by one with clicks on second button. So far solutions I came up with don’t produce expected results – what am I doing wrong? I am not a coder so can’t really think like one, so please help out if you can, it would be much appreciated (and I will get a license, I promise ). Puzzles below.
matthewCustomerThat’s great Yuri, however problem still remains. I need to remove every cloned object at each click of the button. For example – if I create 4 clones I want to be able to delete them all with each click deleting last one object added. Right now I can only delete exactly the last object cloned and rest of them remain on the scene. Puzzles below:
How do I target every object in the list of cloned objects – and delete them one by one? I assume the problem is with the cloning puzzle itself. There should be a loop adding an object inside the array/list for each click but I can’t seem to figure it out – pls help ^_^
matthewCustomermatthewCustomerOh sorry, I hope here it is:
matthewCustomerHello,
I am not proficient in JS and cannot figure out how to remove every clone created besides the last one created (every next one still exists after I click the remove button). Here are my puzzles:
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