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masonbCustomer
Do you have any idea about the cutout/transparency shadows?
I don’t know what exactly you want to get. More details. If you don’t want semi-transparent materials casting shadows then just disable shadows for them.
For example, I have a single quad that I’ve applied a cutout material to in order to make it look like grass. When it cast a shadow, I would expect it to cast the shadow of the grass (since it’s a mask) but as you can see in the example, it is only casting the shadow of the full quad.
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You must be logged in to view attached files.masonbCustomerDo you have any idea about the cutout/transparency shadows?
I don’t know what exactly you want to get. More details. If you don’t want semi-transparent materials casting shadows then just disable shadows for them.
I’m trying to planes with cutout materials. So for example, this grass is a plane with a texture on it. I’m trying to get the shadow to be that of the grass, rather than that of the entire plane.
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You must be logged in to view attached files.masonbCustomerI gave you a reference to the particular parameter: shadowSide
About the screenshots:
object.material.side = v3d.DoubleSide
– in both cases double-sided
object.material.shadowSide = v3d.FrontSide
– the first image
object.material.shadowSide = v3d.BackSide
– the second imageThe plane has a flipped square in the center.
If you want both sides casting shadows at the same time use
object.material.shadowSide = v3d.DoubleSide
Ahhh, okay. I couldn’t see the geometry there so I thought you had a single quad and you were trying to show me a cutout.
Do you have any idea about the cutout/transparency shadows?- This reply was modified 1 year, 6 months ago by masonb.
masonbCustomerCurrently I can’t find a way to make 2 sided materials get a shadow from the back side
The way is rather simple
https://www.soft8soft.com/docs/api/en/materials/Material.html#shadowSideSo I see that you’re referencing the two sided materials, and yes that is currently turned on in the verge settings for the material. After some fiddling around I found that my issue was actually a setting on my light, which I had deleted and re-instanced in 3ds Max.
But as for the cutout planes, I see what you have achieved in the pictures, but I’m not actually sure how you’ve done it. Can you elaborate a little?
masonbCustomerThat doesn’t make a lot of sense, because there are even puzzles that specifically have drop downs that let you choose from the nodes.
Regardless, I figured out the issue. The nodes that were coming in incorrectly were doing so because they shared a file association in the scene in 3ds Max. Splitting the file into separate ones per node now has the puzzle editor showing all of the correct nodes.
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