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Marko

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Viewing 15 posts - 1 through 15 (of 15 total)
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  • in reply to: Replace Scene #74834
    Marko
    Customer

    This helps, but how to add elements that have animation in them to “append”? I have an element that, when clicked, starts an animation (the lower part of the attach photo).

    btw: Is there any other solution for reading the scene? I have the problem that the scenes do not want to be read “always”, as if the memory does not allow it. Sometimes an same model opens and sometimes the loading reaches 40-50% and stays like that. I used the standard “load scene” reading as shown in the upper part of the image. I have 12 products so far and now the reading problems have started.

    No one helped, but I found a solution. I solved the first problem by putting a “Time” indicator.

    The second problem occurred because I had activated several of the same “iframes” in each div (which were not displayed), and there should be one iframe at our disposal. So everything works now.

    in reply to: Replace Scene #74658
    Marko
    Customer

    but if the products amounts are 50, then I need to 50 unload puzzles for each buttons.

    Nope, there is no need to do this way. Logic and variables can do the magic :yes: But you don’t want to think :unsure:

    This helps, but how to add elements that have animation in them to “append”? I have an element that, when clicked, starts an animation (the lower part of the attach photo).

    btw: Is there any other solution for reading the scene? I have the problem that the scenes do not want to be read “always”, as if the memory does not allow it. Sometimes an same model opens and sometimes the loading reaches 40-50% and stays like that. I used the standard “load scene” reading as shown in the upper part of the image. I have 12 products so far and now the reading problems have started.

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    in reply to: Fence Configurator #69993
    Marko
    Customer

    Yes, it must be because the price is defined for the width and height of the fence, and the pieces are sold per meter. :unsure:

    • This reply was modified 9 months, 4 weeks ago by Marko.
    in reply to: Fence Configurator #69992
    Marko
    Customer

    Thank you! Here is some basis. After that, there was still a lot of upgrading and personal wishes. https://www.soft8soft.com/topic/clone-object-by-html-input/

    in reply to: Clone object by HTML input #66901
    Marko
    Customer

    Under normal conditions yes, but it doesn’t work for me because I have lists and inputs. I’m doing something wrong. The problem is that I need to be able to add the spacing of the “input” clones of the Z and Y axes. I guess I will find a solution.

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    in reply to: Clone object by HTML input #66898
    Marko
    Customer

    Incredibly. This project exists only for the Blender version, I have Max so this one is not there.
    :wacko:

    in reply to: Clone object by HTML input #66895
    Marko
    Customer

    This is almost a solution, are there any puzzles somewhere for this demo? Although here the objects are arranged uniformly, and I have “inputs” with defined spaces between clones. There must be some solution.

    in reply to: Clone object by HTML input #66891
    Marko
    Customer

    It’s not that simple beacuse it’s the same project where I have the “input” of default parameters. If I insert a loop in that part, only the bottom row along the Y axis is cloned, but not the Z axis.
    What I need to get is this from the attachment.

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    in reply to: Clone object by HTML input #66889
    Marko
    Customer

    Hello. One additional question. Is it possible to clone the object according to the Z and Y axes? Or how to simulate the cloning of clones? I know that you cannot clone a group of objects, but I need to be able to clone the same object upwards and to the right.

    in reply to: Clone object by HTML input #66691
    Marko
    Customer

    You have email. :good:

    in reply to: Clone object by HTML input #66689
    Marko
    Customer

    Incredibly!! I’m really blind! :) Works perfectly!
    “Ograda” is actually the croatian name for “fence”.

    You are my savior. :yahoo: :yahoo:
    I want buy you a drink :) Send me paypal email.

    Thank you!!

    in reply to: Clone object by HTML input #66682
    Marko
    Customer

    Yes. I’s so long. This is only example, original will be similar.
    Btw: In link is my project so you can export in your applications folder.
    https://www.dropbox.com/scl/fi/p3vaigcmoxmw1i4ea4h8w/Ograda.rar?rlkey=ml0sucs0swz3h66wu7cc6ko0m&dl=0

    I wouldn’t take more of your time, I’m sending this if you’re also interested in how to make it.

    Thank you for all.

    • This reply was modified 1 year, 2 months ago by Marko.
    • This reply was modified 1 year, 2 months ago by Marko.
    in reply to: Clone object by HTML input #66677
    Marko
    Customer

    Sorry, I’m new to coding and I don’t know how to use “print to console” :unsure:
    My Chrome console don’t show any problems.

    in reply to: Clone object by HTML input #66672
    Marko
    Customer

    Dear “kdv”,

    thank you very much for your effort. Unfortunately, it doesn’t work for me. I did everything like you but nothing happens. I switched the “input” elements inside the Iframe, (otherwise the “in parent doc” check box must be checked), but even then it doesn’t work. I tried some other combinations with this but it doesn’t work. :unsure:

    I’m attaching a picture where you can see the html code, so maybe I didn’t define something well. It would be good if you could put your project in “zip” so I can compare.

    In any case, many thanks for your time and help.

    • This reply was modified 1 year, 2 months ago by Marko.
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    in reply to: Configurator – my first project #51483
    Marko
    Customer

    And finally here are instructions for use :)

Viewing 15 posts - 1 through 15 (of 15 total)