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2025-02-06 at 10:06 am in reply to: Feature Request: Selective Texture Export for Verge3D glTF #80087
madbat
CustomerHi Yuri
I understand that there are other things that are more important.But it would be great if you could have a workflow where you have options on what you want to do with the output, often you want to be able to render out cycle animation or images from the blend file.
Think a bit like you get a non-destructive workflow.
Hope you have time to look at this and prioritize it because it would make verg3d the best tool for web 3D.
// Patrik
madbat
CustomerHi
I’m developing a new working method for assembly instructions.
And then I want to have the option to have the same timeline for verg3d and offline rendering. Because the nice thing about a fully animated timeline in Verge is that it’s easy and smooth to drag the timeline like a regular movie. But you also have the option to switch to a fixed camera if you want to monitor a desired part during the entire animation.I want it to be as smooth as possible to get it out to the customer and the customer value increases if you can render it in cycles and without a lot of extra work.
Hope this is a better explanation of why I want it that way.
// Patrik
madbat
CustomerYes, I know that, but in this case I want to do it from Blender to get a timeline with all the animations in progress in the project that should be in both Verge3D animation and Cycles render. It would be a great workflow if it was possible to fix.
2022-09-10 at 11:44 am in reply to: Now it doesn’t work on it’s Iphoes Does anyone know what it could be? #55726madbat
CustomerHi,
This app uses an outdated version of Verge3D 3.9.0 which does not work well in recent Safari. Please update this app to 4.1.1 (or at least 3.9.1 if compatibility should be preserved at all cost).I had to bite the bullet and updating to the latest version was a bit of work, but it seems it works now. Sweet!
And there are a lot of really big textures with dimensions that are not a power of 2… NEVER use such textures! )))
I know but the reality is different.
When the customer does not have a budget to fine tune. Then it will be like this ;)madbat
CustomerWorking on this bug, hope we find the solution soon!
Good to hear, hope you solve it soon.
madbat
CustomerIs it Mali or Adreno version? See here to find out.
Alexander Kovelenov. it’s Mali-G77 on my Samsung galaxy s20
madbat
CustomerNow I have tested a few different phones and have come to the conclusion that all the Samsung Galaxy I have tested have the bug, even the Galaxy Tab tablets.
The Huawei I tested also had the bug, the P-30 and P-20. Hope that’s enough to get rid of the bug.// Patrik
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CustomerGood work.
Mendet has little left to do
The Ambient Occlusion bug is not fixed.
It applies to mobile devices, have tested chrome and firefox on a samsung galaxy s20 +5G.
Every phone I’ve tested on has had this bug.Then it would be good if it was possible to get better anti-aliasing over layers like sketchfab has.
If you can get this working, it’s easily the best product for web 3D
Keep up the good work you are doing.
// Patrik
Attachments:
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CustomerSame problem for me too.
Run version 3.9.0 final.madbat
CustomerHey how is it going? did you find the error?
madbat
CustomerHello
I have the latest Version: 3.9.0See the blender file and screenshot on Android OS and chrome version.
Attachments:
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CustomerHEj Yuri Kovelenov @yuri
Have you seen this?
Is it a bug or am I doing something wrong?madbat
CustomerHello, do you see this?
madbat
CustomerThanks for quick reply.
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