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PhotonCraft

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 25 total)
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  • in reply to: Verge3D 4.7 pre1 available! #76110
    PhotonCraft
    Customer

    Just Confirmed. Thanks a lot.

    in reply to: Verge3D 4.7 pre1 available! #76070
    PhotonCraft
    Customer

    Hi..
    I tried to test trigger html puzzle but can’t find in HTML category.
    please let me know where is.
    I use Verge3D for Blender Version: 4.7.0-pre2

    thanks

    in reply to: any animation loading #74495
    PhotonCraft
    Customer

    This puzzles set will run in a loop all animations found in the scene.

    Thanks for reply and help.

    in reply to: any animation loading #74487
    PhotonCraft
    Customer

    but by default all animations play normally.
    I am talking about Blender.
    whats your issue exactly

    Thanks reply.
    I mean play animation puzzle with input name.

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    in reply to: Replace Scene #74407
    PhotonCraft
    Customer

    A couple of logical conditions is beyond your knowledge? Then you’d better hire someone. You will face a lot of troubles…

    I don’t know of all puzzle;s usage yet. and tried to use all combination way from my knowledge.
    Also still learning puzzles continuelry. I’m not programmer but just 3d contents creator.

    in reply to: Replace Scene #74405
    PhotonCraft
    Customer

    but if the products amounts are 50, then I need to 50 unload puzzles for each buttons.

    Nope, there is no need to do this way. Logic and variables can do the magic :yes: But you don’t want to think :unsure:

    It looks beyond of my current knowledge of puzzles.
    thanks I’ll try

    in reply to: Replace Scene #74399
    PhotonCraft
    Customer

    but append scene puzzle have no option for unload automatically. My goal is just one click and replace product. not click unload button.

    What’s the problem to use unload scene right before append scene? :scratch:

    It’s not problem with little amount. but if the products amounts are 50, then I need to 50 unload puzzles for each buttons.

    And if user click same button occasionally multiple times, current product loaded as user click button. to solve this, I need make variable for each products too.

    sorry if there a better way that I didn’t know, please let me know.

    So, I asked is there are way to one click andwith protect special scene (ex, Studio) and unload all and load a selected product way.
    If not possible currently, how about add option for unload puzzle like “except”000.gltf” in the future version.

    in reply to: Replace Scene #74394
    PhotonCraft
    Customer

    append puzzle didn’t unload existed prduct scene.

    Should it? :scratch:

    I need to unload existed products manually.

    First, you need to create one main scene, Studio. Just a camera and lighting. Second, you should create several separate scenes containing your products. No cameras, no lights, just products. Then use append scene to load your product into the main scene and unload scene to remove products. Just look through the puzzles in that demo more carefully…

    I did separated with Studio and products. but append scene puzzle have no option for unload automatically. My goal is just one click and replace product. not click unload button.

    in reply to: Replace Scene #74369
    PhotonCraft
    Customer

    I tried unload scene puzzle but it unload studio too.

    Look through those puzzles with a little more attention. They can do what you need. Pay attention to the append scene puzzle…

    thanks reply
    append puzzle didn’t unload existed prduct scene.
    I need to unload existed products manually.
    but my need is replace automatically. Please let me know what I miss.

    in reply to: window creation question #74276
    PhotonCraft
    Customer

    It”s a simple

    block. By clicking some button you can change its visibility. That” s how that popup window appears.

    Thanks detail explain. it should be helpful to me!

    in reply to: window creation question #74267
    PhotonCraft
    Customer

    Thanks
    I’ll look into Webflow more.

    in reply to: Scooter demo freeze unfreeze Question #72043
    PhotonCraft
    Customer

    ah.. I clearly understand in AA display working by freeze, unfreeze routine now.
    Thanks for explain.

    • This reply was modified 7 months, 3 weeks ago by PhotonCraft.
    in reply to: Scooter demo freeze unfreeze Question #72037
    PhotonCraft
    Customer

    Thanks for reply.
    I need to look more into another linked puzzles.
    To make sure, I want move fast with low quality render,
    and when stop to move, high quality render doing process.
    thanks

    in reply to: Question about bring external html #69887
    PhotonCraft
    Customer

    Hi
    Thanks for reply and point way to go.
    I think I need to dig iframe more. that’s was my missing point.
    Appreciates much.

    in reply to: Icon Button making way? #69815
    PhotonCraft
    Customer

    I checked this before but this way fixes buttons size as window resize. so i tried to make svg as icon set and add mapping click area in that, and make html for import to verge3d which can resize as window’s size. I wonder could this possible.

Viewing 15 posts - 1 through 15 (of 25 total)