Forum Replies Created
-
AuthorPosts
-
ma77hewParticipant
Sorry, what I mean is that I want to make sure my cursor remains visible while in pointerlock mode. There are objects in my scene that are clickable and if the mouse is hidden it may confuse the user. What would you suggest?
Your software is very effective to me as a student and I am interested in purchasing once I can show it to clients. I am grateful for your support
ma77hewParticipantI’m using the puzzle setup in the comment mentioned above to achieve movement on mobile. This puzzle moves the camera every time the Up or Down button is tapped. However, you need to tap the Up / Down button constantly to move.
I’d like to configure the Up / Down buttons to move as long as the user has their finger tapped on the screen. When they remove their finger, the button stops. I’ve used the detect touch / tap puzzle library to recreate this control, but even if I hold the mouse down / keep finger tapped on screen, the camera movement stops.
What am I doing wrong?
Attachments:
You must be logged in to view attached files.ma77hewParticipantHi,
please take a look at this https://blog.csdn.net/zjbcool/article/details/81750456
I’ve taken a look at this example, but I cannot seem to get it to work on my HTML scene via WordPress. What type of Controls do I set my Blender Camera to, in order for this to work?Thanx
ma77hewParticipantThis was an extremely helpful thread.
This puzzle combo should be saved!
Attachments:
You must be logged in to view attached files.ma77hewParticipantAny thoughts on this?
ma77hewParticipantPlease help me figure this out, I’ve been trying to do this for two weeks now.
ma77hewParticipantLink provided via tinyurl here:
ma77hewParticipantAny other assistance on this? Is there a video tutorial I can watch that can show me how to get this accomplished?
ma77hewParticipantHi Brandon,
This can be solved only by using javascript API. It’s a simple code snippet, which you can add for example in the standard runCode() function in your application’s js file:
function runCode(app) { if (app.controls) { app.controls.enableZoom = false; } }
– this should completely disable zoom and bring page scrolling back
@ Ivan Lyubovnikov
I have followed your directions this to prevent my parent document from scrolling. However, now my pointerlock controls of W and D to move my camera forward and backward have been disabled as well. Why is this happening?
ma77hewParticipant@GLifTeK Really appreciate you sharing that tip, I didn’t know that and would’ve probably just recreated it piece by piece.
Are there any other pieces of code I need from the snowball example in order to make my camera move WASD? I notice there isn’t anything taking control of the camera in this puzzle setup. I have imported it into my project and it’s not working as expected.
Here’s the portion I have implemented, where / how do I specify to move the active camera?
Attachments:
You must be logged in to view attached files.ma77hewParticipantOk, so I’m assuming that it is this puzzle set under “Main” that I can replicate on my own project to achieve WASD control? `
Attachments:
You must be logged in to view attached files.ma77hewParticipantI have also looked for configuring WASD controls like this but cannot find the exact puzzle piece.
https://www.soft8soft.com/wp-content/uploads/2021/11/puzzle-set-camera-param-keyboard-controls.jpg
ma77hewParticipantNo URLs even appear anymore… what is happening?
Attachments:
You must be logged in to view attached files.ma77hewParticipantYes….
ma77hewParticipantI also do not see any URLs under the “URL” column in the verge3D application manager
-
AuthorPosts