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ma77hewParticipant
Great plugin thanks. How do I add that circle that appears on tap / click like in your beautiful Tangtka exhibition?
Additionally, I see your comment that the plugin allows for First Person. How does it handle collisions?
2022-03-01 at 9:00 pm in reply to: Controller plugin for Verge3D:Virtual joystick for mobile devices #49807ma77hewParticipantMy 3D scene is featured in a place where horizontal scrolling sometimes happens. In this occurrence, the joystick does not behave properly (won’t reset, continues moving through scene, etc.). How can I fix this?
ma77hewParticipantI did, several times. Did you run the scene and test it? Because this shows the same on my end, I only noticed it wasn’t working when I tried. It’s the blue dice.
2022-02-28 at 11:54 pm in reply to: Controller plugin for Verge3D:Virtual joystick for mobile devices #49775ma77hewParticipantCan the Front / back of the Joystick controller also be 3D objects? or do they need to be images?
ma77hewParticipantFile was too large to share via Attachments so I’ve uploaded it to WeTransfer.
ma77hewParticipantI’ve tried to use this tutorial here but I can’t get it working. Here’s my setup. Some of the puzzles used in the tutorial are different from what I see is available. What am I doing wrong?
As for the Snowball VR, I have taken a look at that as well but it’s a very big setup and I cannot figure out which parts control the camera.
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You must be logged in to view attached files.ma77hewParticipantYes, 100%
ma77hewParticipantI can’t seem to get this to behave in a consistent fashion. Now, it seems the orbit moves much more slowly. Here is my setup on Puzzles and my camera setup on Blender.
I am following your tutorial directions.
Please help me figure this out.
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You must be logged in to view attached files.2022-02-28 at 4:53 am in reply to: Controller plugin for Verge3D:Virtual joystick for mobile devices #49724ma77hewParticipantZjbcool awesome thanks for sharing.
Let me know if you have any control plugins for desktop use.ma77hewParticipantAny advice on this?
ma77hewParticipantCheck this link out:
2022-02-24 at 5:51 am in reply to: Controller plugin for Verge3D:Virtual joystick for mobile devices #49569ma77hewParticipantThis is true, you do mention it in your documentation of the plugin. But how do I specify to take different actions (orbit or move camera) depending on joystick (left/right or up/down)?
I’ve tried to set it up like this but it doesn’t seem to work.
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You must be logged in to view attached files.2022-02-23 at 6:31 pm in reply to: Controller plugin for Verge3D:Virtual joystick for mobile devices #49545ma77hewParticipantHi, purchased your plugin and it’s doing a good job. I’ve implemented this for mobile and I’m trying to use the single joystick configuration to control the camera. I’d like the joystick to make the camera move forward when it goes up and backwards when it goes down, and orbit around the room when it moves left or right. What would be the best option to do thaT?
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You must be logged in to view attached files.ma77hewParticipantSo i’ve been using the “every frame do” puzzle piece to continue the action once the Up buttton is pressed, however this needs to be stopped when the user lifts his finger. What makes the most sense?
ma77hewParticipantHi, I’ve successfully gotten my application running inside of WKWebview, but this only works when it’s being served from a website. I want to serve it locally, but I know that because of CORS that’s not possible with an iFrame. What is the solution?
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