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ma77hewParticipant
Never got this to work for me, even after following these instructions. Can you provide you show me your project and puzzle?
ma77hewParticipantHas this everbeen figured out? Huge UI improvement here
ma77hewParticipantRunning teleport plugin 1.4 on Verge 4.4. Could not seem to operate inside the puzzles editor.
The example works in the browser, but my project does not.https://snipboard.io/tZw9ng.jpg
https://snipboard.io/bTLs6C.jpgma77hewParticipantSo, the Reality Composer embeds interactions and animations into the USDZ file that can be used in Quick Look? Is there a difference between what types of interactions I can achieve on Quick Look through the iOS Reality Composer, and the interactions I can add through xcode? I understand there’s a built-in version of Composer where I can produce interactive AR scenes. Are these scenes programmed and exported in USDZ format?
ma77hewParticipantI see. Thank You
ma77hewParticipantI am trying to launch from the web using Verge3D. According to Verge3D documentation,
For iPhones/iPads you have two choices:
1 – install WebXR Viewer browse
2 – preview assets in USDZ format using the conventional Safari browser. With USDZ assets, you can use the Apple AR Quick Look technology to run simplified augmented reality experience in the default Safari browser. This approach requires you to use completely different rendering engine integrated in iOS, as such you can’t make complex materials or use Puzzles logic for your apps running in AR mode.So, I am providing Verge3D with a USDZ mesh.
Based on what I see here from Apple, Quick Look AR can support animations as well as interactions:https://developer.apple.com/documentation/arkit/arkit_in_ios/previewing_a_model_with_ar_quick_look
Where do I add these interactions that Quick Look AR use? You mention: “Verge3D can export to USDZ static meshes only.” What do you mean by static mesh?
- This reply was modified 1 year, 1 month ago by ma77hew.
ma77hewParticipantI want to launch AR off a web-page. Apple’s software — are you refering to Quick Look AR? That is the native way of displaying AR on iPhone.
So, are annotations are the only form of interaction that can be included?
ma77hewParticipantWhat types of interactions can be achieved with 3D models on the web with Verge3D? I am using iOS, so I know it displays USDZ files. How do I add interactions to these USDZ files? What about animations? How do I package these?
ma77hewParticipantIs this working with the new Verge3D or no? As mentioned above it seems to be broken
ma77hewParticipantDo you have a screenshot of the puzzle setup to achieve that?
ma77hewParticipantThe background of this environment Looks like an HDR scene.
Anyways, the reason why I am asking this question here is because I’d like to combine this with a joystick plugin so users can navigate the cameras with both.ma77hewParticipantHi KDV, thanks for that, but this is with a panorama, not a 3D environment. I guess it is the same?
ma77hewParticipantHello, has there been any developments with this at all?
ma77hewParticipantHmmm, I don’t need the scrolling to navigate the app, but I do need to be able to click-and-drag the object inside the app to rotate it. That will be disabled if I choose “No Controls”. Do you have an example I can see of this in action? I’ve also tried adding
overflow: hidden
as a style to the iFrame.ma77hewParticipantThe issue is that I still need to control the scene with the mouse by dragging an object in the scene. I just want people to still be able to scroll nonetheless. What should I do?
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