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ma77hew

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 95 total)
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  • ma77hew
    Participant

    Never got this to work for me, even after following these instructions. Can you provide you show me your project and puzzle?

    ma77hew
    Participant

    Has this everbeen figured out? Huge UI improvement here

    in reply to: Verge3D Plugin: Teleport #68816
    ma77hew
    Participant

    Running teleport plugin 1.4 on Verge 4.4. Could not seem to operate inside the puzzles editor.
    The example works in the browser, but my project does not.

    https://snipboard.io/tZw9ng.jpg
    https://snipboard.io/bTLs6C.jpg


    @zjbcool

    • This reply was modified 1 year ago by ma77hew.
    • This reply was modified 1 year ago by ma77hew.
    in reply to: Augmented Reality Tutorial #68774
    ma77hew
    Participant

    So, the Reality Composer embeds interactions and animations into the USDZ file that can be used in Quick Look? Is there a difference between what types of interactions I can achieve on Quick Look through the iOS Reality Composer, and the interactions I can add through xcode? I understand there’s a built-in version of Composer where I can produce interactive AR scenes. Are these scenes programmed and exported in USDZ format?

    in reply to: Augmented Reality Tutorial #68771
    ma77hew
    Participant

    I see. Thank You :good:

    in reply to: Augmented Reality Tutorial #68768
    ma77hew
    Participant

    I am trying to launch from the web using Verge3D. According to Verge3D documentation,

    For iPhones/iPads you have two choices:
    1 – install WebXR Viewer browse
    2 – preview assets in USDZ format using the conventional Safari browser. With USDZ assets, you can use the Apple AR Quick Look technology to run simplified augmented reality experience in the default Safari browser. This approach requires you to use completely different rendering engine integrated in iOS, as such you can’t make complex materials or use Puzzles logic for your apps running in AR mode.

    So, I am providing Verge3D with a USDZ mesh.
    Based on what I see here from Apple, Quick Look AR can support animations as well as interactions:

    https://developer.apple.com/documentation/arkit/arkit_in_ios/previewing_a_model_with_ar_quick_look

    Where do I add these interactions that Quick Look AR use? You mention: “Verge3D can export to USDZ static meshes only.” What do you mean by static mesh?

    • This reply was modified 1 year, 1 month ago by ma77hew.
    in reply to: Augmented Reality Tutorial #68766
    ma77hew
    Participant

    I want to launch AR off a web-page. Apple’s software — are you refering to Quick Look AR? That is the native way of displaying AR on iPhone.

    So, are annotations are the only form of interaction that can be included?

    in reply to: Augmented Reality Tutorial #68764
    ma77hew
    Participant

    What types of interactions can be achieved with 3D models on the web with Verge3D? I am using iOS, so I know it displays USDZ files. How do I add interactions to these USDZ files? What about animations? How do I package these?

    in reply to: Verge3D Plugin: Teleport #68323
    ma77hew
    Participant

    Is this working with the new Verge3D or no? As mentioned above it seems to be broken

    in reply to: Enable Gyroscope Device Orientation Control #67920
    ma77hew
    Participant

    Do you have a screenshot of the puzzle setup to achieve that?

    in reply to: Enable Gyroscope Device Orientation Control #67918
    ma77hew
    Participant

    The background of this environment Looks like an HDR scene.
    Anyways, the reason why I am asking this question here is because I’d like to combine this with a joystick plugin so users can navigate the cameras with both.

    in reply to: Enable Gyroscope Device Orientation Control #67916
    ma77hew
    Participant

    Hi KDV, thanks for that, but this is with a panorama, not a 3D environment. I guess it is the same?

    in reply to: Enable Gyroscope Device Orientation Control #67894
    ma77hew
    Participant

    Hello, has there been any developments with this at all?

    in reply to: Disable Scroll in Parent Doc #52524
    ma77hew
    Participant

    Hmmm, I don’t need the scrolling to navigate the app, but I do need to be able to click-and-drag the object inside the app to rotate it. That will be disabled if I choose “No Controls”. Do you have an example I can see of this in action? I’ve also tried adding overflow: hidden as a style to the iFrame.

    in reply to: Disable Scroll in Parent Doc #52493
    ma77hew
    Participant

    The issue is that I still need to control the scene with the mouse by dragging an object in the scene. I just want people to still be able to scroll nonetheless. What should I do?

Viewing 15 posts - 31 through 45 (of 95 total)