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hansCustomer
Okay, here is the new link.
https://f01-1309918226.file.myqcloud.com/61/2024/05/14/test101.zip?x-cos-traffic-limit=819200
hansCustomerhansCustomerHello
I tested the standard material transparency earlier (which is important because it supports double-sided mapping, has fewer material nodes, and requires less computation).Today, I tested the transparency of physical materials again and found that when models with transparency are crossed together, there will be confusion, and some opaque areas will also become transparent.
Moreover, whether it is the transparency of standard materials or physical materials, it does not support glow (glow does not work when HDR rendering is activated in the export settings).
The following is the attachment.
Attachments:
You must be logged in to view attached files.hansCustomerOkay, here are the attachments
hansCustomerGreat!
I think it’s perfect.
Thank you very much to Nurgeldi Doletov and kdv.hansCustomerThank you for your suggestion
PCF (Poisson Disk) shadow, after many attempts, the effect is suitable for large scenes.
During this process, the distance between the light and the target cannot exceed 300 meters, otherwise there will be projection errors.
ESM shadows are not suitable for large scenes because their edge aliasing problem cannot be solved.- This reply was modified 8 months ago by hans.
hansCustomerPerhaps my scene is more complex…
Your scene’s shadow edges have become jagged, you can pull the camera closer to verifyhansCustomerThank you KDV. Your scene is fantastic.
But I need a very large scene, such as: 1 square kilometerhansCustomer<p data-immersive-translate-walked=”f182feb6-d2c1-46ed-aedd-ba5e155df377″ data-immersive-translate-paragraph=”1″>Hello<br data-immersive-translate-walked=”f182feb6-d2c1-46ed-aedd-ba5e155df377″>
It seems that theMargin
is too large and/orESM Bias
is not configured correctly.<br data-immersive-translate-walked=”f182feb6-d2c1-46ed-aedd-ba5e155df377″>
To better understand the problem, could you please provide a minimal version of the scene where the problem persists?@Nurgeldi Doletov
Hello
I have tried various values for Margin and ESM Bias, but I have not been able to solve the problem
I will provide you with the minimum 3dsmax model for persistent issues
Link: https://pan.baidu.com/s/116ki6GX6eDpVB9wN3ZRx9A?pwd=55sr
If more complex scenarios are needed, I can provide them later2024-04-22 at 7:04 am in reply to: When the lens is zoomed out, the self illumination and glow will disappear #72422hansCustomerLens zoom out
hansCustomerHi kdv
Perhaps the author may not be able to present it, as I left him a message but did not receive a response.Do other 3ds Max users know how to implement it?
hansCustomerWow! That’s great!
I am also a max version user and have tried multiple times to use materials to achieve the dynamic water required for my work (such as rivers, ditches, pools, etc.), but have not been successful. Can you show me how you did it in Max?hansCustomerHello Xeon!
I have tried multiple times to use materials to achieve the dynamic water that I need in my work (such as rivers, ditches, pools, etc.), but have been unsuccessful. If you could share a copy of the 3ds Max engineering file, I would be extremely grateful.
Expected effect:
https://postimg.cc/QFzkSdKP
or
https://threejs.org/examples/#webgl_water -
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