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NewFakeCustomer
Hi Yuri!
I installed Verge 2.2 for Blender.
I did exactly what you mentioned: the function inside the function the way it’s showed in the comments of my_app.js file, the “hovered” puzzle setup, saved, but my cursor doesn’t change to pointer; I also tried other kinds of cursors…
I run FireFox latest version, I keep on cleaning my cache with ctrl f5… Any idea please?NewFake :)
NewFakeCustomerHi!
I think it was caused by a “wrong folder path”. As in France we have accents such as é à è, and I put one on a folder’s name; a mistake that I seldom do, and did this time.
So, please, forget this ticket. However it might help French usersNewFake :)
NewFakeCustomerHi!
Before and after too.
NewFake :)
NewFakeCustomerHi Yuri!
Most welcome you are; whenever I can help…
NewFake :)
NewFakeCustomerHere some screenshots.
As I mentioned alu, leather, etc. work fine, however some don’t.Am I doing something wrong? Should I do more than just appending and applying the shaders? UV or so?
NewFake :)
NewFakeCustomerSee, it would be great to having this functionality because we could use our favorite dynamic language(s) within interactive 3D, a vast enlargement.
NewFake :)
NewFakeCustomerHi Yuri!
Yes I’ll wait, thank you.
NewFake :)
NewFakeCustomerHello,
Yes so do I, it would be a plus for the Verge club! Thank you very much!
I don’t know if it would help, however here are a few related links:http://learningthreejs.com/data/2013-04-30-closing-the-gap-between-html-and-webgl/index.html Here the embedded page’s links are supposed to be clickable but aren’t…
https://stemkoski.github.io/Three.js/
https://stemkoski.github.io/Three.js/CSS3D.html Here the embedded page’s links should be clickable but aren’t…About making links:
http://learningthreejs.com/blog/2012/02/27/linkify-tquery-extension/
NewFake :)
NewFakeCustomerHello!
I don’t see neither a “prepareExternalInterface” function in my_app.js file, nor a “when hovered” puzzle in the puzzles list.
Kindly please elaborate. What should I do to get that function showing up?However I guess that this puzzle probably shows up when the function is added? As by default I don’t see it in the puzzles’ list.
NewFake :)
NewFakeCustomerThanks!
NewFake :)
NewFakeCustomerHi!
Fluids effects within shape keys would be a huge amount of work. I can’t even think about, as I want to remain alive a few more days
Maybe kind of an ersatz, I’ll meditate upon the subjectNewFake :)
NewFakeCustomerHi!
I also tried Blender fluids, it doesn’t seem to work either.
No blame here, Verge is in its baby life, and I guess that one day you’ll get the courage to dive into those advanced developmentsNewFake :)
NewFakeCustomerThank you!
Yes, I think it would be useful
NewFake :)
NewFakeCustomerHi Yuri!
Thank you; I probably wasn’t clear enough, but your answer helped me a lot and put me on the right track.
Even if a visual scripting helps a lot its logic has to be caught :)
NewFake :)
NewFakeCustomerHello Yuri!
Please, can we either loop a timer or increment time with puzzles?
Or implement something as: “After 5 sec” OR “After 30 sec” OR…?NewFake :)
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