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NewFake

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 88 total)
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  • in reply to: Puzzle page doesn't load #5747
    NewFake
    Customer

    Hi!

    1) I checked in both Edge and FF, latest versions. Same; I must slightly rotate something to having the links functioning..
    I’ll check in Chrome and I’ll let you know.

    2) Please, where to put those two lines of code; in which file?
    v3d.SceneUtils.attach(mixerPlane.object3d, scope.scene, scope.scene.getObjectByName(‘Cube’));
    mixerPlane.object3d.scale.multiplyScalar(5);

    NewFake :)

    in reply to: Puzzle page doesn't load #5735
    NewFake
    Customer

    Hi!

    Ok, puzzles issue solved through the web console; thank you. The puzzles’ folder was escaped with // I don’t know why, Anyways, solved :good: I should get used to check the web console B-)

    However, I do need your advices, because:

    1) to having the links clickable in the embedded web page, within both my app and yours, the htmlmixer example app, we need to slighly move, rotate, either the background or the object that carries the plane, that itself carries the iframe. Otherwise the links aren’t clickable…

    2) I also didn’t find the way to having that plane to follow any animation applied in Blender to the object that carries it; said differently, please, how to have the plane that carries the “iframed” web page to stick to its carrying object?

    I didn’t find much help related to this “html embedder” in the manual section, even using the local search engine by typing html or htmlmixer.

    NewFake :)

    in reply to: Slow WebGL in Firefox 61.0 #5253
    NewFake
    Customer

    Hi! Yes to me too it seems slower…

    NewFake :)

    in reply to: Responsiveness #4153
    NewFake
    Customer

    Hi!

    If it’s changing the sensor’s settings, I tried:
    Horizontal doesn’t change anything.
    Vertical makes the objects too big, say a ratio augmentation of 20% compared with the desktop version’s one.
    With a sensor’s width set to 32.

    NewFake :)

    in reply to: Responsiveness #4151
    NewFake
    Customer

    Hi!

    Please, where do I find that command?
    Do you mean changing the sensor settings?

    NewFake :)

    in reply to: Responsiveness #4143
    NewFake
    Customer

    I’ll try, thank you!

    NewFake :)

    in reply to: Objects rotation #4049
    NewFake
    Customer

    Thank you Yuri!

    I did that and it didn’t work out well. But I think I didn’t do it the right way (maybe with a too large image), as it definitely should work.
    I’ll go back to school :mail:

    NewFake :)

    in reply to: Objects rotation #4036
    NewFake
    Customer

    Hello and thank you,

    Please, excuse-me if I am much too demanding; can you, please, develop a bit further: “Make the background a model and parent it to the camera”. This has to be done in Blender? Model?… Proxy?…

    NewFake :)

    in reply to: Objects rotation #4032
    NewFake
    Customer

    Hi!

    Sorry if I wasn’t clear enough :cry:
    If in the Blender file of the app I put either a background image, fixed though, or an equirectangular one, and if in the app I drag the background it’s always rotating, at least horizontally (because in Blender we can set the vertical rotation to our wishing, but apparently not the horizontal one). I didn’t find the way to either have no horizontal rotation or respecting a certain angle…
    I would like to be able to rotate a 3D object but not the background whenever it carries an image, either normal or equirectangular.

    The answer is maybe obvious, but my last neuron didn’t find it :unsure:

    Please, don’t hesitate to question more if I’ve not been clear enough again :wacko:

    NewFake :)

    in reply to: Objects rotation #4021
    NewFake
    Customer

    Hi!

    How to, please, either block the background (canvas) horizontal rotation or limit it?
    I tried several settings in Blender and in the puzzles’ set, and didn’t find the way to.
    I didn’t find the object “Canvas” within the puzzles to set the canvas’ horizontal rotation permission to certain values, including “zero”.

    NewFake :)

    in reply to: Objects rotation #3900
    NewFake
    Customer

    :yahoo:

    NewFake :)

    in reply to: Html viewer #3876
    NewFake
    Customer

    Hi Yuri!

    Ok! Anyways this implementation is a great plus for all of us, a warm thank you! :yahoo: ;-) :bye:

    Is there, please, a way to customize a bit the scrollbar? To do so, should we act upon the page itself, or through the app’s js? I tried a bit both ways, and didn’t find.
    If it’s not possible, please, don’t worry, as, again, this implementation is the top!
    However, please, just let us know if it’s possible or not. :mail:

    Another interesting point: whenever the page we embed contains links that open pages in _blank, if we click’em we leave the app, as it opens a new browser’s tab. Is there, please, a way, to force and maintain the surf within the app, even if the links are target=”_blank”?

    NewFake :)

    in reply to: Html viewer #3872
    NewFake
    Customer

    Hi!

    I could adjust the view to my wishing by moving the camera; is it, please, the proper way?

    NewFake :)

    in reply to: Stupid suggestion regarding blender user preferences #3852
    NewFake
    Customer

    Hi Yuri!

    Thank you! Yes, we all rather prefer “the cool python” than the “nasty C”, specially when it’s hardcoded :negative:
    Please let me know in case you have time to verify. :mail:

    NewFake :)

    in reply to: Preview of the bind HTML element puzzle #3840
    NewFake
    Customer

    Screenshot

    NewFake :)

Viewing 15 posts - 31 through 45 (of 88 total)