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NewFakeCustomer
NewFake :)
NewFakeCustomerPlease, what about PWAs?
https://medium.com/dailyjs/goodbye-electron-hello-desktop-pwas-f316b8f39882NewFake :)
NewFakeCustomerNewFake :)
NewFakeCustomerHi!
Thank you!
NewFake :)
NewFakeCustomerhi!
Thanks! Your docs and “howtos” are really well done, detailed, they deserve real compliments; a huge effort.
The only point is that they’re not much coding related…NewFake :)
NewFakeCustomerNewFake :)
NewFakeCustomerHi!
Most welcome you are :) Could you please apply the patch that makes the iframe follow the animation of the carrying object?
NewFake :)
NewFakeCustomerHi!
At first, please, note that I promised I would not be much too demanding about htmlmixer; therefore what I write here are tracks to help, to feedback; I’m not demanding whatsoever
I updated the app to 2.6.
The whole app doesn’t work at all, the page that is “iframed called” is much too big. I don’t care.But what could be of interest for you is that V3d.js and v3d.CSS3DRenderer are still looking for the weird *.js file: visual_logic.jsvisual_logic.js
even through Verge3D 2.6.0:
LogicLoadError: “Unable to load the logic file: ‘visual_logic.jsvisual_logic.js’.”
and
Échec du chargement pour l’élément (which means “can’t load”) <script> dont la source est « https://www.litvine-georges.com/3d/cadavreexquis-2.6/visual_logic.jsvisual_logic.js ».Also useful I guess:
d.AppPuzzles has been deprecated. Use v3d.PuzzlesLoader insteadAlso in the block v3d.CSS3DRenderer 2.6.0:
v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(75,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
v3d.js:1:392763
______________________________
Also, please, check what the console says against the patched htmlmixer app you uploaded here for me:
https://www.litvine-georges.com/3d/htmlmixer/htmlmixer.html
______________________________I’m going to let the updated version to 2.6 for a few days there, for the feedback:
https://www.litvine-georges.com/3d/cadavreexquis-2.6/cadavreexquis.phpThe one that works quite well, but in Edge…:
https://www.litvine-georges.com/3d/cadavreexquis/cadavreexquis.php
______________________________Hope that helps, and, please, can you over comment?
NewFake :)
NewFakeCustomerHi Yuri!
Cool! It works fine, thanks a lot.
Now that the iframe follows the animated carrying object the links work fine right away in FF.
I’ll put here by the end of the week the link pointing at that funny app.NewFake :)
NewFakeCustomerHi!
Please, about your question, in the present post, related to what the console is outputting : 2018-07-20 at 3:13 pm :
please, read my answer of : 2018-07-20 at 6:44 pm
I just would like you to help me to having the iframe sticking to the carrying object whenever animated. Because it doesn’t stick; with the two lines of code you gave me.
After what I let you in peace with the htmlviewer PromisedNewFake :)
NewFakeCustomerHi,
I understand, however, can you please check what I wrote 2 steps above, regarding the fact that the iframe doesn’t follow the carrying object with the piece of code you gave ma; remember, you asked me what the console was saying:
Here’s what the FF web console says:
Successfully compiled asm.js code (total compilation time 13ms; storage initialization failed (consider filing a bug)) v3d.js
Verge3D 2.5.0 v3d.js:1:397123v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(233,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
v3d.js:1:378470
v3d.CSS3DRenderer 2.5.0 CSS3DRenderer.js:41:5
v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(75,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect themNote: now what’s weird is that the fact of calling, opening the web console makes the links on the embedded page clickable right away, without rotating whatsoever on the app’s web page.
NewFake :)
NewFakeCustomerPlease, see if you can give us more tweaking options on the htmlmixer functionalities through puzzles; also simplifying if possible.
Here are some resources that might help. Specially in animating the embedded iframe:
https://github.com/mymess/threex.htmlmixer
https://github.com/jeromeetienne/threex.htmlmixer
https://jeromeetienne.github.io/threex.htmlmixer/examples/demo.html#default
On those examples you see that the guy rotates the iframe.
If it’s easier to having just the iframe without carrying object, it would be fine to me.I encounter several problems with the present htmlmixer version of Verge:
As said before the links aren’t clickable right away in FF & Edge, at least on my side.
The embedded iframe doesn’t follow the carrying object’s animations, at least on my side.
It’s hard to harmonize the size of the carrying object with the content of the iframed web page.
Sending php variables from the app’s page to the embedded one.I know that I’m demanding. However I would greatly appreciate you to enhance that functionality, which might help other users of Verge I guess.
NewFake :)
NewFakeCustomerHi!
Here’s what the FF web console says:
Successfully compiled asm.js code (total compilation time 13ms; storage initialization failed (consider filing a bug)) v3d.js
Verge3D 2.5.0 v3d.js:1:397123v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(233,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
v3d.js:1:378470
v3d.CSS3DRenderer 2.5.0 CSS3DRenderer.js:41:5
v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(75,25-100): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Note: now what’s weird is that the fact of calling, opening the web console makes the links on the embedded page clickable right away, without rotating whatsoever on the app’s web page.NewFake :)
NewFakeCustomerHi,
are you please sure that we must put those two lines after:
var mixerPlane = new THREEx.HtmlMixer.Plane(mixerContext, domElement, { elementW: 512 });
mixerPlane.object3d.scale.multiplyScalar(5);
scope.scene.add(mixerPlane.object3d);Which makes:
_______________
var mixerPlane = new THREEx.HtmlMixer.Plane(mixerContext, domElement, { elementW: 512 });
mixerPlane.object3d.scale.multiplyScalar(5);
scope.scene.add(mixerPlane.object3d);
v3d.SceneUtils.attach(mixerPlane.object3d, scope.scene, scope.scene.getObjectByName(‘Cube’));
mixerPlane.object3d.scale.multiplyScalar(5);
________________Because this way we end up with twice the line of code: mixerPlane.object3d.scale.multiplyScalar(5);
Anyways I tried that suggestion but it doesn’t work, at least on my side.
My two problems are bounded: as I have to slightly rotate either the scene or the carrying object to having the links clickable, I tried to move the carrying object within a small animation, a small rotation, to see if the links become clickable. But the carried plane doesn’t follow the rotation of the carrying object, doesn’t stick with it, with the addition of the two lines of code you recommended to add.
I’m blockedNewFake :)
NewFakeCustomerHi!
back to the fact that I have to rotate slightly an object that carries a web “iframed” plane (htmlmixer):
Yes, it works fine in Chrome; links are clickable right away.
However, please, check in FireFox and Edge, latest versions, to see that small issue; ie the fact that we must slightly rotate the carrying object to having the links clickable in the embedded page.NewFake :)
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