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liranhershParticipant
THANK YOU,but I really dont find the “ifame src” problem
I UPLOAD THE FOLDER APP FILES,
if you can help me it will be wonderful,Attachments:
You must be logged in to view attached files.liranhershParticipantI NOT developer, what I need to do to fix it please?
there is a problem with the puzzle?
liranhershParticipanthi,
thank you man, I tried do it by yours steps.
I had the screenshoot of the puzzles.
in the website I gived an ID to the div you write.still not working, can you tell me why please?
https://demians-stunning-site-09b-43e5d578ed917.webflow.io/
Attachments:
You must be logged in to view attached files.liranhershParticipantthank you, I tried to make the puzzle but few problems I have:
1. can’t find the puzzle “setTrackPointPosition” in the menu.
2. the exec script show a problem with the code, do you know why?thank you for helping me :)
Attachments:
You must be logged in to view attached files.liranhershParticipantI succedd tnx
liranhershParticipantthank you so much!!!!!!!!!!!!!!!!!!!!!! it working
liranhershParticipantThank you very much kdv77kdv,
I tried deleting the first row and it still doesn’t work, very frustrating.I tried to understand the comments in red and could not solve the problem. I am uploading here a link to the file in Blender, could you please help me to do it correctly in verge3d?
thank you very much for everything
liranhershParticipantTNX :)
WHAT IT MEAN THE PROBLEMS, I DONT UNDERSTAND, WHAT I NEED TO CHANGE IN THE SCRIPT CODE?Attachments:
You must be logged in to view attached files.liranhershParticipantI did the same code like in the picture I add.
no working. but when I delete the exec script, the cube following well after the mousemovement/what is the problem with the java script?
app.controls.enableRotate = false; //disable camera rotation
const target = app.scene.getObjectByName(‘Cube’);
const constraint = new v3d.TrackToConstraint(target);
constraint.trackAxis = ‘Y’;
constraint.upAxis = ‘Z’;
constraint.fixCameraLightRotation = true;
const bone = app.scene.getObjectByName(‘Armature_mixamorig_Head’);
bone.constraints.push(constraint);Attachments:
You must be logged in to view attached files.liranhershParticipantok, the cube follow the cross mouse this is good. but the headbone didn’t follow the cube, even the “track to” constraint in blender.
maybe something that define the connection between the cube to the headbone of the character with “track to” constrain.
I used “chatgpt” it provied me a javascript code that define the conection.
this is the code but it still dont working:// Get a reference to the object with the constraint applied
var object = app.getObjectByName(“Armature_mixamorig_Head”);// Set the target object or point for the constraint
var target = app.getObjectByName(“Cube”);// Apply the constraint to the object
object.trackTo(target);can you help please?
liranhershParticipantin blender i create head bone with bone constaint “track to” cross. when i move the cross the head look after and the walking animation containue ok/ great.
but how in the puzzel i make that the cross will follow the mouse point?
tnx
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