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kvdmlCustomer
this is my clone object before and after the rename function
[‘panel2’, ‘panel_frame’, ‘panel_glass’]
[‘panel2’, ‘panel_frame2’, ‘panel_glass2’][‘panel3’, ‘panel_frame’, ‘panel_glass’]
[‘panel3’, ‘panel_frame3’, ‘panel_glass3’]kvdmlCustomerthx,
had to rework it a bit, but I got it working like this:function renameChildrenOfClone(clonedObjectName) {
// Retrieve the cloned object from the scene using its name
const clonedObject = app.scene.getObjectByName(clonedObjectName);// Extract the index number from the parent object’s name
const indexMatch = clonedObjectName.match(/\d+$/);
const index = indexMatch ? indexMatch[0] : ”;for (let i = 0; i < clonedObject.children.length; i++) {
const child = clonedObject.children;if (child.name.startsWith(‘panel_frame’)) {
child.name = panel_frame${index};
} else if (child.name.startsWith(‘panel_glass’)) {
child.name = panel_glass${index};
}
}
}- This reply was modified 1 month ago by kvdml.
kvdmlCustomerI removed the world shader node of my object in Blender, v3d gltf size dropped to 946kb ‘(from 1.2Mb). xz-compression dropped it to 364 kb, which is not a huge difference with the xz-compression of the object with world-shader node (385 kb).
It would be nice if in future versions we could decide ourselves what mesh attrs could be optimized: the optimized mesh attr. version is comparable with a plain glb in filesize (696kb uncompressed, 219 kb with xz compression). Too bad it’s not compatible with v3d pbr shaders with maps.
Thanks for the info though, Alexander.kvdmlCustomerA lot of our customers don’t really know how many unique products they actually can create and think these configurators are expensive. At that point, we take a calculator and do the math for them: one bed in our configurator costs less than 0.0001 eurocent
kvdmlCustomerjust did a quick test: the imported object does not get the pbr material assigned when it’s a standard glb. A v3d glb version works.
This was not a problem in version 4.2
Also, the Verge .glb is almost double the size in kb 1.2 mb for the Verge version, 680 kb for the standard glb.
After XZ compression, this goes to 385kb vs 184kbkvdmlCustomerthanks, disabling the ‘optimize mesh attr.’ worked for the cubes in the masterscene. Not for the appended geo that worked in a v3d 4.2 project. I’ll have a look at it this weekend.
kvdmlCustomerfixed the errors, no change
kvdmlCustomerfound the error by logging the xhtml-request:
Fetch failed loading: GET “http://localhost:8668/applications/Shapeshift_tester/cobblestone_floor_04_diff_1k.ktx2”.
Fetch failed loading: GET “http://localhost:8668/applications/Shapeshift_tester/basis_transcoder.wasm
Both files are there thoughkvdmlCustomerFor those with the same problem: it’s ONLY Chrome on MacOS that has this behavior. Probably their webgl metal implementation is not 100% yet, as even MS Edge doesn’t have this problem.
I fixed it like this (no puzzles, I code directly into the visual_logic.js) : since all our materials are swappable, we’ve made a second albedo map colorcorrected for Chromelet userAgent = window.navigator.userAgent; let os = "Unknown OS"; if (userAgent.indexOf("Win") != -1) os = "Windows"; if (userAgent.indexOf("Mac") != -1) os = "MacOS"; if (userAgent.indexOf("X11") != -1) os = "UNIX"; if (userAgent.indexOf("Linux") != -1) os = "Linux"; os = os.toLowerCase() // alert(os) var browser = (function (agent) { switch (true) { case agent.indexOf("edge") > -1: return "edge"; case agent.indexOf("edg/") > -1: return "chromiumedge"; // Match also / to avoid matching for the older Edge case agent.indexOf("opr") > -1 && !!window.opr: return "opera"; case agent.indexOf("chrome") > -1 && !!window.chrome: return "chrome"; case agent.indexOf("trident") > -1: return "ie"; case agent.indexOf("firefox") > -1: return "firefox"; case agent.indexOf("safari") > -1: return "safari"; default: return "other"; } })(window.navigator.userAgent.toLowerCase()); // alert(browser); var browserextention = '' if(os == 'macos' && browser=='chrome'){ browserextention = '-chrome' }
Materialswapping then goes like this where applicable :
replaceTexture( "matFabric", "dummie_albedo_fabric.jpg", "assets/3d/maps/fabric_" + myFabric + "_albedo"+browserextention+".jpg", function () {} );
kvdmlCustomershould have been more explicit: the problem is Chrome on macOS (mac M1 chip)
kvdmlCustomerbeta of the app is on https://umbrosa.staging.nanopixel3d.com/en
kvdmlCustomerfound it right before you posted this. Thanks though.
kvdmlCustomerThanks, that’s way more elegant
kvdmlCustomerFound it in v3d.js:
Ap,_p,xp,yp={BACKSPACE:8,TAB:9,ENTER:13,SHIFT:16,CTRL:17,ALT:18,PAUSE_BREAK:19,CAPS_LOCK:20,ESCAPE:27,PAGE_UP:33,PAGE_DOWN:34,END:35,HOME:36,LEFT_ARROW:37,UP_ARROW:38,RIGHT_ARROW:39,DOWN_ARROW:40,INSERT:45,DELETE:46,0:48,1:49,2:50,3:51,4:52,5:53,6:54,7:55,8:56,9:57,A:65,B:66,C:67,D:68,E:69,F:70,G:71,H:72,I:73,J:74,K:75,L:76,M:77,N:78,O:79,P:80,Q:81,R:82,S:83,T:84,U:85,V:86,W:87,X:88,Y:89,Z:90,LEFT_WINDOW_KEY:91,RIGHT_WINDOW_KEY:92,SELECT_KEY:93,NUMPAD_0:96,NUMPAD_1:97,NUMPAD_2:98,NUMPAD_3:99,NUMPAD_4:100,NUMPAD_5:101,NUMPAD_6:102,NUMPAD_7:103,NUMPAD_8:104,NUMPAD_9:105,MULTIPLY:106,ADD:107,SUBTRACT:109,DECIMAL_POINT:110,DIVIDE:111,F1:112,F2:113,F3:114,F4:115,F5:116,F6:117,F7:118,F8:119,F9:120,F10:121,F11:122,F12:123,NUM_LOCK:144,SCROLL_LOCK:145,SEMI_COLON:186,EQUAL_SIGN:187,COMMA:188,DASH:189,PERIOD:190,FORWARD_SLASH:191,GRAVE_ACCENT:192,OPEN_BRACKET:219,BACK_SLASH:220,CLOSE_BRAKET:221,SINGLE_QUOTE:222}kvdmlCustomerthanks, that explains a lot
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