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krazy4Customer
Also, is there any polycount limit for USDZ export through puzzles?
krazy4CustomerThanks for the response but I think you have mentioned blender materials but I’m working in 3ds max
krazy4CustomerThanks a lot for all your responses. Seems like will have to use other platform for this project. Have a great one!
krazy4CustomerThe plugin you have created also does the same ? i.e. editing before entering AR mode? This plugin:
krazy4CustomerYeah, sorry I dint mention that. Primary use will be on iOS so it’s important. Is there no way I can make these features for iOS on AR screen:
1. change textures
2. change models
3. change length of the modelkrazy4Customerhere I’m attaching the model in case you could help build material as well
Attachments:
You must be logged in to view attached files.krazy4Customerok I’ll give that a try and I agree about the first part of your reply that target is undefined. Thanks for responding!
krazy4CustomerThanks for this, the first option worked and reduced the number of puzzles quite a bit, just it would have been much lesser if there was a way to somehow make use of that blue marked puzzles. I understand there’s issue with that puzzle but I think if there was an option, things will get better :)
Thanks again!
krazy4CustomerI think I dint explain well. Here I am attaching an images where 1st puzzle at top shows what happens when user clicks a button on website, then in 2nd row I have defined a procedure and list of colors.
In third row currently I have defined the triggers which are in red box but it takes lot of time to define hundreds of objects and colors like this so I want something like I have created inside the blue box on right. I know there’s something wrong in that but if I could do something like this, this one puzzle will replace all hundreds of button triggers.
Attachments:
You must be logged in to view attached files.krazy4Customerok it worked, there was some problem in last model.
Thanks for your help :)krazy4CustomerIt didn’t work, having same issue
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