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elk

Forum Replies Created

Viewing 3 posts - 166 through 168 (of 168 total)
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  • in reply to: First pre-release build with AR/VR Puzzles shipped #10271
    elk
    Customer

    Great. Demo looks realy nice, but i can’t seem to get it working on my own apps, tried both 2.79b and 2.8.

    Set up my scene with an empty “init VR mode” block, and a “enter VR mode” block inside a “when clicked” block, just like the demo. Populated every slot with a console log, and it triggers “if unavailable do” every time (in the “enter…” block). Also put a console log before and after the “enter VR mode” block , and both trigger every time.

    What else do i need to change, I’m just testing from the default blend file for now.

    in reply to: Exporting only active/visible collections in 2.8 #10269
    elk
    Customer

    Thanks for quick reply Mikhail.

    That seems like a good workaround for now, but it takes quite a bit of time to manage on bigger scenes. Would it be possible to implement a “Selected Objects” option like the default exporter has while the collections support is being worked on ? That would speed up the workflow quite a bit.

    in reply to: First person camera #9154
    elk
    Customer

    I would also like to add my vote to a first person camera system. Going to try to make my own basic setup, but having one built in would be great.

Viewing 3 posts - 166 through 168 (of 168 total)