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kevinParticipant
Hi Mikhail, I was able to solve this by adding a .1 second delay to the animation in puzzles. I’m happy to say that I’ve finished my product. My supervisor will buy a license. Some things I’d like to mention:
-Had to turn off autostart and set looping to ‘once’ for every single object, in object properties. This wasn’t so bad since I set up a macro and left it running. If I’m not missing a feature, it would be nice to be able to turn off autostart and looping for all objects in a scene at once.
-Encountered issue where annotations would drop FPS down to around 3. Turning off ‘fade annotations’ in initialization fixed this completely.
-Upon creating ‘when clicked’ puzzles, clicking with M1, M2 or middle mouse anywhere to pan or rotate would cause a half-second freeze (lag spike). Work around for me was to turn on ‘double click/tap’ in advanced event options.
(I’m not using html buttons because webflow embedding is not free).You are welcome to point out any potential fps improvements to make, shared folder is entire Verge3D app: https://drive.google.com/drive/folders/138u7_d8L3puA-QAercuSnornbyQU9uA_?usp=sharing
Thanks for the help. Have a nice weekend
kevinParticipantThanks for the tip, problem fixed. Just one more thing: When opened in Verge3D the animation of my collections ‘first front’, ‘second front’ and ‘third front’ are completely skipped, both in .gltf and .html. I have not restricted the frames in puzzles (https://imgur.com/a/AqoQZIb)
The same occurs in the viewport when I open puzzles. However very strangely when I let the viewport finish then click ‘run your puzzles’ it starts from the beginning as it should.
Blender file: https://drive.google.com/file/d/1vI2UL51CmjkQhivxDnle9GJ0OGkVUc-1/view?usp=sharing
Thanks so much man. Your help is invaluable.
kevinParticipantHi Mikhail,
Thanks for pointing this out to me. I was lucky enough to find this code https://blender.stackexchange.com/questions/145857/how-do-i-apply-delta-transforms-to-normal-transform and convert all the delta transforms to standard transforms, and with a lot of tweaking I managed to get the same animation. However when played in Verge3D all animated objects are moved to the world origin.
File: https://drive.google.com/file/d/1VrMiUucI5Vuf7wxhNu8kPyfjQWNde5Vx/view?usp=sharing
I appreciate your time.
Kevin
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