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2024-10-25 at 10:22 pm in reply to: how to make visible UI controls (that made in blender) show up in AR #78126kdvParticipant
99% of iOS users are surfing with Safari. You’ll have to force them somehow to install WebXR Viewer to see your app in AR on their iPhones
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-25 at 6:58 pm in reply to: how to make visible UI controls (that made in blender) show up in AR #78124kdvParticipantMake you UI via HTML/CSS. It will be visible in AR. But only in Android.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipanthow it works well through Blender 4 & not 4.2.
as a variant, something has been changed in Principled BSFD in 4.2 and it’s not exported correctly by Verge3D addon. Just show that error on a screenshot…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantgetObjectByName()
will never return a name. it will return an object (a dictionary) or nothing (undefined).getObjectByName().name
will return an object’s name.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantPress F12 and most likely you will see a shader compilation error message…
100% of all changes, introduced between 3.6.9 and 4.2, are not needed at all for modelling for Verge3D The material tab became awfull
- This reply was modified 2 months, 1 week ago by kdv.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-24 at 8:22 am in reply to: Multiple Cameras / Split View / Picture in Picture – Quick Tip Tutorial #78069kdvParticipantGood job But this is not a multi-camera app. It’s just two independent apps running at the same time in two separate iframes. You’ll have to add some additional logic to synchronize, for example, moving objects and see them moving in both views…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantAny idea what causes this?
without your app? no
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantIt’s not an error, just a standard warning. It means that a loop used in that shader code will be unrolled.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantI can port Gaussian Splatting into any Verge3D app.
Both variants:
https://github.com/mkkellogg/GaussianSplats3D
or
https://github.com/lumalabs/luma-web-examples
Not for free, of course…https://drive.google.com/file/…/view?usp=sharing
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantYou didn’t updated your Verge3D installation properly. New apps are created with new logic files but with old v3d.js
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantYou attached nothing. Nothing to work with. Upload your files somewhere else and give the link.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantYou can use cubemaps for interiors.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantgeo nodes and modifiers are baked on export. their animation is not supported.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantkdvParticipantshaders seem to have by far the biggest impact on performance
Yeap, materials of type MeshNodeMaterial + PMREM lighting are rather slow on mobile platforms (including VR headsets). Materials of type MeshStandardMaterial + Cubemap lighting are significantly faster. And they look practically the same way.
~25 fps vs ~90 fps on Meta Quest 3 (on the most popular VR headset Meta Quest 2 it will be ~1.8…2 times slower).
https://drive.google.com/file/…/view?usp=sharingPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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