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kdv

Forum Replies Created

Viewing 15 posts - 121 through 135 (of 2,895 total)
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  • kdv
    Participant

    99% of iOS users are surfing with Safari. You’ll have to force them somehow to install WebXR Viewer to see your app in AR on their iPhones :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Make you UI via HTML/CSS. It will be visible in AR. But only in Android.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Verge 4.7.1issue with Blender 4.2 #78096
    kdv
    Participant

    how it works well through Blender 4 & not 4.2.

    as a variant, something has been changed in Principled BSFD in 4.2 and it’s not exported correctly by Verge3D addon. Just show that error on a screenshot…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    getObjectByName() will never return a name. it will return an object (a dictionary) or nothing (undefined).

    getObjectByName().name will return an object’s name.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Verge 4.7.1issue with Blender 4.2 #78076
    kdv
    Participant

    Press F12 and most likely you will see a shader compilation error message…

    100% of all changes, introduced between 3.6.9 and 4.2, are not needed at all for modelling for Verge3D :wacko: The material tab became awfull :negative:

    • This reply was modified 2 months, 1 week ago by kdv.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Good job :good: But this is not a multi-camera app. It’s just two independent apps running at the same time in two separate iframes. You’ll have to add some additional logic to synchronize, for example, moving objects and see them moving in both views…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Any idea what causes this?

    without your app? no :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    It’s not an error, just a standard warning. It means that a loop used in that shader code will be unrolled.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Gaussian Splatting! #78055
    kdv
    Participant

    I can port Gaussian Splatting into any Verge3D app.
    Both variants:
    https://github.com/mkkellogg/GaussianSplats3D
    or
    https://github.com/lumalabs/luma-web-examples
    Not for free, of course…

    https://drive.google.com/file/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Puzzle Editor not loading anything #78037
    kdv
    Participant

    You didn’t updated your Verge3D installation properly. New apps are created with new logic files but with old v3d.js

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Puzzle Editor not loading anything #78035
    kdv
    Participant

    You attached nothing. Nothing to work with. Upload your files somewhere else and give the link.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: ambient lightning #78033
    kdv
    Participant

    You can use cubemaps for interiors.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Unwrap Sphere #78023
    kdv
    Participant

    geo nodes and modifiers are baked on export. their animation is not supported.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: .pdf Download from folder #78012
    kdv
    Participant

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Verge3D 4.8 pre1 available! #78008
    kdv
    Participant

    shaders seem to have by far the biggest impact on performance

    Yeap, materials of type MeshNodeMaterial + PMREM lighting are rather slow on mobile platforms (including VR headsets). Materials of type MeshStandardMaterial + Cubemap lighting are significantly faster. And they look practically the same way.

    ~25 fps vs ~90 fps on Meta Quest 3 (on the most popular VR headset Meta Quest 2 it will be ~1.8…2 times slower).
    https://drive.google.com/file/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 121 through 135 (of 2,895 total)