We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

kdv

Forum Replies Created

Viewing 15 posts - 121 through 135 (of 2,847 total)
  • Author
    Posts
  • in reply to: three.js inside verge3d #77596
    kdv
    Participant

    Is it possible to import

    depends on what exactly you want to import. in most cases it’s possible…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Track To constraint issue #77595
    kdv
    Participant

    You can use LockedTrack or DampedTrack (or their combinations).
    https://drive.google.com/file/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    If I am not mistaken….the actual camera used in Blender is not exported in the GLTF. Only its position and direction vector

    yes, you are right ))) but the camera’s direction matters only with the Flying and First Person controls. In case with the Orbit controls the scene’s camera will be always directed towards its orbiting point which is 0,0,0 by default.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    My camera is not looking exactly at 0,0,0

    you are mistaken. in v3d it’s looking at zero point by default. just keep in mind that your camera in Blender has no strict controls, but in v3d you are using the Orbit controls.

    how do I get it to stop that?

    set offsets or choose a target object

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Track To constraint issue #77573
    kdv
    Participant

    del

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Your camera is looking exactly at 0,0,0 point and this point is right in the middle of your screenshot. That’s the camera’s orbit point and it’s alwayas in the middle of the screen. Just add an offset in the camera settings.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Bathroom Furniture 3D Configurator #77531
    kdv
    Participant

    The final result is a little unexpected :unsure: I’d say something is missing…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Are Instances Working? #77528
    kdv
    Participant

    use thousands of bones (which I can do), but not sure how performant that solution would be.

    it will be much faster in v3d.

    If each instance was dynamically created in JS as an InstanceMesh, would that change anything, or same result?

    Verge3D supports objects of type InstancedMesh but doesn’t provide instruments to create them. Only JS coding :unsure:

    Only bloom

    This post-processing effect significantly increases the amount of render calls (up to 3 times more).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Are Instances Working? #77526
    kdv
    Participant

    Should I be concerned with the number of Render Calls

    Yes, you should. You’d better merge those objects into one object if they are not supposed to move.

    And I assume (but not for sure) that you are using several post-processing effects or several light sources casting shadows. That’s why there so many render calls.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Are Instances Working? #77524
    kdv
    Participant

    It doesn’t look like any of the instanced objects are of the type InstancedMesh (they don’t have the isInstancedMesh property)

    exactly, they are not of type InstancedMesh. they are just separate objects sharing the same material and geometry.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Warping or moire effect on textures #77516
    kdv
    Participant

    Disable shadow recieving for that object in Blender.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Track To constraint issue #77513
    kdv
    Participant

    Avoid vertical zero angle when using the “Track To” constraint…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Track To constraint issue #77497
    kdv
    Participant

    the pistons “flip” around their contrained axis, trying to maintain the Z-axis up I guess

    exactly. that’s normal behavior for this constrain in three/v3d. the Up axis is always directed upwards. that’s why your object rotates at zero angle position.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    5 is a step, an interval between clones.

    The point is to detect positions multiples of 5. The problem is that while moving your cube will never be exactly at 10, it’s position wil be ~9.999999756 or ~10.00000156 and it’s hard to catch 10 exactly. That’s why a remainder is used to catch the desired position. It should be a very small value, less than the moving step.


    this logic will trigger cloning at 0.03, 3.03, 6.03, 9.03 etc.

    My variation of your answer:

    :scratch: :wacko: :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    https://drive.google.com/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 121 through 135 (of 2,847 total)