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kdvParticipant
Just remove parenting.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantwhich would force all shaders to be compiled
all material shaders are already compiled on loading.
and objects be loaded in the memory
app.scene.traverse(function(obj) { if (obj.isMesh) { if (obj.material.isMeshNodeMaterial) { for (let name in obj.material.nodeTextures) { app.renderer.initTexture(obj.material.nodeTextures[name]); } } app.renderer.updateGeometry(obj); } });
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantWhat am i doing wrong?
your grabbed objects are parented to the main scene after releasing and already aren’t children of the appended scenes. thus they won’t be removed when you remove those appended scenes.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantCan you share the link to look at your scene closer?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantI just didn’t find out how to disable
gtaoGenerator
itselfPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantTry this way
Have no idea why this short video has that strange sound track
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantIs it possible to turn on/off the ambient occlusion
What for? In AR/VR all PP passes will be automatically disabled, but when you exit AR/VR all of them will work again, including
gtaoGenerator
.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantkdvParticipantHowever I didnt get what you mean by material tab, If you mean Blender
Do you see how to disable shadows for materials? Do you see how to disable transparency for materials? No. Now all materials are exported as transparent with the alpha level 1.0 These were just thoughts out loud about the new Blender )))
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-26 at 6:55 pm in reply to: Multiple Cameras / Split View / Picture in Picture – Quick Tip Tutorial #78131kdvParticipantHow did you manage to get this result?
as usual, examined several three.js examples and adapted their code to work with v3d.js
https://threejs.org/examples/?q=line#webgl_lines_fat
https://threejs.org/examples/?q=multi#webgl_multiple_viewsPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-25 at 11:24 pm in reply to: Multiple Cameras / Split View / Picture in Picture – Quick Tip Tutorial #78127kdvParticipantThat’s how а multi-camera (or picture-in-picture) app should work
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-25 at 10:22 pm in reply to: how to make visible UI controls (that made in blender) show up in AR #78126kdvParticipant99% of iOS users are surfing with Safari. You’ll have to force them somehow to install WebXR Viewer to see your app in AR on their iPhones
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-10-25 at 6:58 pm in reply to: how to make visible UI controls (that made in blender) show up in AR #78124kdvParticipantMake you UI via HTML/CSS. It will be visible in AR. But only in Android.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipanthow it works well through Blender 4 & not 4.2.
as a variant, something has been changed in Principled BSFD in 4.2 and it’s not exported correctly by Verge3D addon. Just show that error on a screenshot…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantgetObjectByName()
will never return a name. it will return an object (a dictionary) or nothing (undefined).getObjectByName().name
will return an object’s name.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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