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kdv

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 2,844 total)
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  • in reply to: Are Instances Working? #77812
    kdv
    Participant

    With the InstancedMesh class it could be even faster. But it requires a bit of JS coding.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: How to use wireframe node in verge3d? #77809
    kdv
    Participant

    You can do it with the special puzzle:

    or you can enable the Line rendering feature in Blender:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: AR plugin for iOS #77796
    kdv
    Participant

    If the parent Scene object is hidden, even though the objects inside are visible the update doesnt work

    I don’t know why are you doing this way… but Ok, fixed and reuploaded.

    also nested objects dont work they need to be un nested and nested to the scene object.

    agree. only one level of children is processed. Check if it works with more levels without shape keys.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: AR plugin for iOS #77794
    kdv
    Participant

    Fixed. Re-download the plugin from Gumroad.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: AR plugin for iOS #77789
    kdv
    Participant

    I’ll take a look. Stay tuned.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: AR plugin for iOS #77785
    kdv
    Participant

    You mean that if you don’t change morphing after exporting the plugin doesn’t work (what exactly is happening?), but if you set some changes in morphing it works as expected? Does it work if you set 0 value for morphing with puzzles?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: AR plugin for iOS #77783
    kdv
    Participant

    Any errors in the console log?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Normal Map node uses wrong UV layer in Blender #77747
    kdv
    Participant

    Unwrap the second UV (even with different scale or shape) and it won’t be a problem. Looks like a point UV is the culprit. And yes, manually selected UV somehow affects the result in V3D.

    • This reply was modified 1 month, 3 weeks ago by kdv.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Normal Map node uses wrong UV layer in Blender #77735
    kdv
    Participant

    Just do not use the NormalMap node without Shader nodes (Principled, Diffuse, whatever). Normal output is not supposed to be connected to Surface input. And your scene has no lights to see your normals…

    And keep in mind that Blender and Verge3D are two big differencies.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    implement the same objects in the form of replicas (instances), imagining that this can reduce a lot of performance

    There are only two prifits to use instanced meshes in your modelling suite:
    1. Smaller .bin or .glb file size (.gltf is not affected) => faster loading time.
    2. Fewer amount of geometry buffers in scenes.

    That’s all, nothing else. Every object is a separate object with it’s own position/rotation/scale and is rendered individually.

    If your trees are not supposed to be moved or clicked, just merge them into one mesh…

    • This reply was modified 1 month, 3 weeks ago by kdv.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: How to load a javascript library #77616
    kdv
    Participant

    How do I do this please?

    Like any other script

    this way

    or this way

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Video Playback in Augmented Reality #77611
    kdv
    Participant

    both Android and iOS?

    in Android – most likely yes, in iOS – no. For iOS you’ll have to use the Apple’s software to get what you want. In Verge3D no interaction is possible in iOS AR.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: three.js inside verge3d #77596
    kdv
    Participant

    Is it possible to import

    depends on what exactly you want to import. in most cases it’s possible…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Track To constraint issue #77595
    kdv
    Participant

    You can use LockedTrack or DampedTrack (or their combinations).
    https://drive.google.com/file/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    If I am not mistaken….the actual camera used in Blender is not exported in the GLTF. Only its position and direction vector

    yes, you are right ))) but the camera’s direction matters only with the Flying and First Person controls. In case with the Orbit controls the scene’s camera will be always directed towards its orbiting point which is 0,0,0 by default.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 106 through 120 (of 2,844 total)