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kdv

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 2,912 total)
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  • in reply to: 3D window screen recording #78797
    kdv
    Participant

    Would you be open to working with me to implement your screen recording system into my project?

    Yes :yes:
    kdv [at] izh [dot] com

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: VR on Quest 3 standalone? #78795
    kdv
    Participant

    How to get the “Virtual Reality” demo project to run in VR on Meta Quest 3?

    just open it in the Meta Quest browser and click on Enter VR

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: 3D window screen recording #78794
    kdv
    Participant

    were not able to get a good quality screen recording downloaded as an MP4.

    Why not? It’s quite possible

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Interface object in Ortho view #78765
    kdv
    Participant

    but the offset from the left edge (and top edge) of the window is also scaled

    I don’t see this happening :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Sprite Sheet Tutorial #78755
    kdv
    Participant

    test.blend

    it was the last try to attach your sprite sheet properly :-D the door is closed now.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Sprite Sheet Tutorial #78748
    kdv
    Participant

    Where??? It’s just another .blend file WITHOUT your sprite sheet inside.

    Attachments:
    You must be logged in to view attached files.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Sprite Sheet Tutorial #78745
    kdv
    Participant

    This sprite sheet

    what sprite sheet? your .blend file doesn’t contain any images. just useless file attached…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Interface object in Ortho view #78742
    kdv
    Participant

    smth like this can do the trick

      function setObjectScale(mesh, factor) {
        if (app.camera.isOrthographicCamera)
          factor = ((app.camera.top - app.camera.bottom) / app.camera.zoom) / factor;
        else
          factor = (mesh.position.distanceTo(app.camera.position) * Math.tan(Math.PI * app.camera.fov / 360) * 2) / factor;
        mesh.scale.set(1, 1, 1).multiplyScalar(factor);
      }

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Interface object in Ortho view #78739
    kdv
    Participant

    With perspective cameras it works without any issue

    because perspective cameras instead of zooming just move along their Y axis back an forth. on the contrary, ortho cameras are using real zooming.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: GLTF 2.0 Update – Material setup in Blender? #78734
    kdv
    Participant

    this node setup won’t work for glTF 2.0 compatible material. and you’d better avoid using Bump node. the result will be not so good as you are expecting (no AA at all).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: GLTF 2.0 Update – Material setup in Blender? #78726
    kdv
    Participant

    glTF export can now handle node-based materials

    Nope. glTF 2.0 compatible materials (aka PBR materials or MeshStandardMaterial) still require using Principled BSDF as usual.

    glTF and USDZ export can now handle node-based materials

    this applies only to two puzzles: export to USDZ and export to glTF.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    I tried it and nothing happen.

    Did smth wrong. That puzzle set is 100% working.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    According to the puzzles above your cube is exported to USDZ only once, right after the app has been loaded. To get what you want the cube should be exported on demand, after its material was changed. Puzzles will be a little more complex…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: inquire about Automatic Centering of 3D Models #78604
    kdv
    Participant

    I tried “look at”, but the 3D model disappeared.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Verge3D tools plugin #78603
    kdv
    Participant

    Yeap, it was made to work this way with clones.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 91 through 105 (of 2,912 total)