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kdv

Forum Replies Created

Viewing 15 posts - 76 through 90 (of 2,889 total)
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  • in reply to: Interface object in Ortho view #78739
    kdv
    Participant

    With perspective cameras it works without any issue

    because perspective cameras instead of zooming just move along their Y axis back an forth. on the contrary, ortho cameras are using real zooming.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: GLTF 2.0 Update – Material setup in Blender? #78734
    kdv
    Participant

    this node setup won’t work for glTF 2.0 compatible material. and you’d better avoid using Bump node. the result will be not so good as you are expecting (no AA at all).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: GLTF 2.0 Update – Material setup in Blender? #78726
    kdv
    Participant

    glTF export can now handle node-based materials

    Nope. glTF 2.0 compatible materials (aka PBR materials or MeshStandardMaterial) still require using Principled BSDF as usual.

    glTF and USDZ export can now handle node-based materials

    this applies only to two puzzles: export to USDZ and export to glTF.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    I tried it and nothing happen.

    Did smth wrong. That puzzle set is 100% working.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    According to the puzzles above your cube is exported to USDZ only once, right after the app has been loaded. To get what you want the cube should be exported on demand, after its material was changed. Puzzles will be a little more complex…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: inquire about Automatic Centering of 3D Models #78604
    kdv
    Participant

    I tried “look at”, but the 3D model disappeared.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Verge3D tools plugin #78603
    kdv
    Participant

    Yeap, it was made to work this way with clones.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    would it be better to reduce the number of textures to 10 at 4096×4096?

    No. In this case, most likely, your app will crash on iPhones.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Sprite Sheet Tutorial #78551
    kdv
    Participant

    how do we get the offsetX and offsetY

    These are just two Value nodes with changed labels.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: inquire about Automatic Centering of 3D Models #78548
    kdv
    Participant

    This puzzle will also do the job (without zoomming).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Timer Question #78538
    kdv
    Participant

    is it recommended to remove the timer again using remove timer puzzle when it won’t be used again?

    it will be destroyed after the last iteration automatically (except Infinity).

    Attachments:
    You must be logged in to view attached files.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: checkShaderErrors v3d.WebGLProgram 35715 false #78532
    kdv
    Participant

    But it does not describe how to “disable this check”

    app.renderer.debug.checkShaderErrors = false;

    but it’s not a solution in your case. it won’t remove errors in shaders.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Boolean operations with multi material objects #78524
    kdv
    Participant

    video demo only

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Replace Texture Puzzle #78510
    kdv
    Participant

    This puzzle instead of replacing textures replaces only image data inside textures. That’s why other materials are also affected.

    this issue is very old…
    https://www.soft8soft.com/topic/verge3d-tools-plugin/page/3/#post-77256

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    The HTML interface isn’t working there

    if you upload your app to the client’s server the problem will be gone.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 76 through 90 (of 2,889 total)