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kdv

Forum Replies Created

Viewing 15 posts - 76 through 90 (of 2,844 total)
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  • kdv
    Participant

    Any idea what causes this?

    without your app? no :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    It’s not an error, just a standard warning. It means that a loop used in that shader code will be unrolled.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Gaussian Splatting! #78055
    kdv
    Participant

    I can port Gaussian Splatting into any Verge3D app.
    Both variants:
    https://github.com/mkkellogg/GaussianSplats3D
    or
    https://github.com/lumalabs/luma-web-examples
    Not for free, of course…

    https://drive.google.com/file/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Puzzle Editor not loading anything #78037
    kdv
    Participant

    You didn’t updated your Verge3D installation properly. New apps are created with new logic files but with old v3d.js

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Puzzle Editor not loading anything #78035
    kdv
    Participant

    You attached nothing. Nothing to work with. Upload your files somewhere else and give the link.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: ambient lightning #78033
    kdv
    Participant

    You can use cubemaps for interiors.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Unwrap Sphere #78023
    kdv
    Participant

    geo nodes and modifiers are baked on export. their animation is not supported.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: .pdf Download from folder #78012
    kdv
    Participant

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Verge3D 4.8 pre1 available! #78008
    kdv
    Participant

    shaders seem to have by far the biggest impact on performance

    Yeap, materials of type MeshNodeMaterial + PMREM lighting are rather slow on mobile platforms (including VR headsets). Materials of type MeshStandardMaterial + Cubemap lighting are significantly faster. And they look practically the same way.

    ~25 fps vs ~90 fps on Meta Quest 3 (on the most popular VR headset Meta Quest 2 it will be ~1.8…2 times slower).
    https://drive.google.com/file/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: vertex parenting supported in verge? #78000
    kdv
    Participant

    Bones can easily replace practically all shape keys )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Different Outlining Color Effect #77997
    kdv
    Participant

    Is there a way to achieve this via JavaScript

    create several outline passes with different colors. but this will probably have a huge impact on the overall performance.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Rename the .js file
    rename the html file
    rename the gltf file
    rename the bin file
    rename the css file
    and still I cant get it to run.

    You ruined all dependencies this way :unsure: new_name.html tries to find old_name.css and old_name.js, new_name.js will try to load old_name.gltf, new_name.gltf will try to load old_name.bin. You should also rename files inside .html, .js and .gltf to do the trick.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Blender Web App #77979
    kdv
    Participant

    Verge3D apps work only on a user’s side. You’ll have to write some kind of a server-client system.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Puzzle Editor not loading anything #77975
    kdv
    Participant

    All of this is the case even with the default cube scene.

    attach one of these new apps here (zipped).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Fixed for using with Verge3D 3.x.x-4.2.0

    Attachments:
    You must be logged in to view attached files.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 76 through 90 (of 2,844 total)