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kdvParticipant
This timer can be destroyed at any moment (using the “remove timer” puzzle) and it will be reset if you create another timer with the same name (id).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantthe “remove timer” puzzle was not used (it’s not needed). just replace the “after” puzzle with the “set timer” puzzle.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantsecond timer needs to be reset and restarted
Repalce this puzzle by this puzzle
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantUse a little shorter messages. Like you did here )))
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantI have seen your YouTube reply video
but you didn’t see the point (the procedure is repeated until it gets a sound’s duration and only after that the sound will be started. it will take max 0.1 sec). and no, your puzzles won’t work as you wish.
You now have three options: think and use logic to create a universal procedure to play your sounds (everything you need is in that example); hire somebody to do the job; wait for the grass to grow.
Improved variant of puzzles. Logic is really simple.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantCould you help me out by guiding where to start looking to achieve similar functionality
it’s hardly possible you need to have source code of the CSG puzzle and re-work ~40% of its functionality. I just can’t explain in short how to do it It was a year ago…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantPlease take a look at the puzzle below
yes, it won’t work this way. Your sound should be loaded beforehand to read its duration.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantWhen I need to stop the animation event after processing the audio playback
get duration, use a timer. logic is very simple in your case…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantYou can disable actions triggered by clicking.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantYou can disable/enable actions using logic puzzles.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantdid anyone try to increase amount of material limit for this puzzle?
I tried and did (had to re-work JS code) https://drive.google.com/…/view?usp=drive_link (materials using normal maps are also supported).
Maybe someday they in S8S will also add multi-material support…Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantRe-export scenes, re-save puzzles.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantar.js didn’t show me a better precision )))
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-20 at 6:18 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78962kdvParticipantdeleted
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantSurface detection in Android WebXR is not as good as you wish. Walls detection is even worse. Verge3D can’t influence this process. It can just read coordinates provided by your phone. AR apps are very far from being perfect.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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