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kdv

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 2,912 total)
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  • in reply to: Lighting scene with HDRI only = Black Silhouette? #79321
    kdv
    Participant

    show it where?

    here.

    make a screenshot and attach it.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Lighting scene with HDRI only = Black Silhouette? #79319
    kdv
    Participant

    show your World’s material.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Disable Render when No User Activity #79308
    kdv
    Participant

    but this puzzle set will react only to the scene camera rotation. and if you have animations or some other actions triggered by clicking or hovering this variant won’t do.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Dictionary Logic #79268
    kdv
    Participant

    Why? Because you’re trying to read a key from a string value.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Show your puzzles. Or better attach your app here (in zip).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Map Range #79232
    kdv
    Participant

    That procedure is not needed any more. Use this puzzle instead:
    https://www.soft8soft.com/docs/manual/en/puzzles/Numbers.html#map_range

    As for the procedure: you didn’t recreate it correctly. It should look this way:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Museum Cloud Exhibition Hall #79211
    kdv
    Participant

    Can you demonstrate it?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Museum Cloud Exhibition Hall #79205
    kdv
    Participant

    Do you have any optimization suggestions

    No. I don’t know the reason :unsure: I just see that when the scene camera is moving the framerate drops to ~20 fps :scratch:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Museum Cloud Exhibition Hall #79200
    kdv
    Participant

    Working Link

    why is it so slow when moving? :scratch: even in your video. the scene doesn’t look so much copmplicated to be so slow…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: What are performance limitations #79179
    kdv
    Participant

    There are no strict limitations. Performance will depend on your hardware specs.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    That’s how it works in VR (the camera control object’s position inside a playing zone is represented by a cube, a sphere shows the camera’s position when rotating).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    there is one small nuance: the camera control object never changes it’s position relative to the playing zone. even if you change its position with puzzles it stays at the same point of the playing zone (which is unmovable). actually, the camera control object is also unmovable in the real world. but your HMD can be easily moved in the real world to any point the playing zone. thus you just can’t remove that offset :unsure:

    I want to jump from one point to another in a scene using the setPosition method on the Camera Control Object

    just take that offset into account (operations with vectors) and jump.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    most likely it’s so-called “z-fighting”. in some cases it can be fixed this way (set near clipping to 1. the default value is usually 0.1)

    the most effective way is using logarithmic depth buffer

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 46 through 60 (of 2,912 total)