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kdvParticipant
did anyone try to increase amount of material limit for this puzzle?
I tried and did (had to re-work JS code) https://drive.google.com/…/view?usp=drive_link (materials using normal maps are also supported).
Maybe someday they in S8S will also add multi-material support…Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantRe-export scenes, re-save puzzles.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantar.js didn’t show me a better precision )))
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-20 at 6:18 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78962kdvParticipantdeleted
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantSurface detection in Android WebXR is not as good as you wish. Walls detection is even worse. Verge3D can’t influence this process. It can just read coordinates provided by your phone. AR apps are very far from being perfect.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantbut it looks like it is not really holding the perfect position for the augmented content.
that little guy is positioned at the floor level, not on the top of the box as you expected. it’s not moving.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantI added the local repository pointing to C:\Users\name\verge3d_blender\addons\ and refreshed but the Verge extension does not appear
you should change the variable
ROOT_DIR
inside __init__.py to make it work. smth likeROOT_DIR = 'C:\Users\name\verge3d_blender'
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantNot started from the projects.
AR/VR modes won’t work from your local PC. they require HTTPS.
inputs does not work, and transparencies /AO are broken.
nothing serious ))) they just broke somehow that demo. I suppose there are some issues with v3d.js 4.8.0. a couple of months ago it was working fine.
Check this demo https://v3d.net/14to. It should work properly.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantonce again:
open it in the Meta Quest browser
How to get the “Virtual Reality” demo project to run in VR on Meta Quest 3?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-18 at 9:50 am in reply to: HtmlMixer Example: Why Moving mixerPlane Affects HTML Element Interaction #78891kdvParticipantset a couple of limitations to prevent this issue
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantSupported nodes
https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html
MusgraveTexture
is not listed there…Plus, I’m getting this issue with the camera
increase far clipping
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-16 at 5:22 pm in reply to: Optimizing a model with Instances and Data Transfer Modifier #78840kdvParticipantmaking linked duplicates creates instances meshes?
In Blender – yes. In Verge3D – no. After exporting 10 linked duplicates from Blender to Verge3D you will get 10 individual meshes sharing same material and geometry and 10 render calls.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-16 at 4:54 pm in reply to: Optimizing a model with Instances and Data Transfer Modifier #78836kdvParticipantYou’d better look towards DRACO compression and Instanced Meshes… Just imagine 1000 clones and only 1 render call )))
A small example: ~200 meshes in the scene…
xxx.bin.xz – 1.8 Mb
xxx.gltf.xz – 20 KbPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-16 at 8:54 am in reply to: HtmlMixer Example: Why Moving mixerPlane Affects HTML Element Interaction #78831kdvParticipantNo access. You could prepare your link a little better before posting it…
take a look and advise me on how to properly move the mixerPlane to z: 6 while ensuring it functions correctly?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-16 at 3:43 am in reply to: Optimizing a model with Instances and Data Transfer Modifier #78828kdvParticipantI have this bearing I want to try to optimize as much as possible.
it’s a strangest way to optimize a cylinder I’ve ever seen…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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