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kdvParticipant
show it where?
here.
make a screenshot and attach it.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantshow your World’s material.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantbut this puzzle set will react only to the scene camera rotation. and if you have animations or some other actions triggered by clicking or hovering this variant won’t do.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-12-10 at 6:38 pm in reply to: How to uncheck/ reset animation from autoplay and loop to stop #79305kdvParticipantPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipant2024-12-05 at 4:23 pm in reply to: Issue with Texture Switching Puzzle in Verge3D – Flashing During Map Loading #79252kdvParticipant2024-12-05 at 12:07 pm in reply to: Issue with Texture Switching Puzzle in Verge3D – Flashing During Map Loading #79246kdvParticipantShow your puzzles. Or better attach your app here (in zip).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantThat procedure is not needed any more. Use this puzzle instead:
https://www.soft8soft.com/docs/manual/en/puzzles/Numbers.html#map_rangeAs for the procedure: you didn’t recreate it correctly. It should look this way:
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantCan you demonstrate it?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantDo you have any optimization suggestions
No. I don’t know the reason I just see that when the scene camera is moving the framerate drops to ~20 fps
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantWorking Link
why is it so slow when moving? even in your video. the scene doesn’t look so much copmplicated to be so slow…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantThere are no strict limitations. Performance will depend on your hardware specs.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-29 at 9:39 pm in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79160kdvParticipantThat’s how it works in VR (the camera control object’s position inside a playing zone is represented by a cube, a sphere shows the camera’s position when rotating).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-28 at 9:53 pm in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79148kdvParticipantthere is one small nuance: the camera control object never changes it’s position relative to the playing zone. even if you change its position with puzzles it stays at the same point of the playing zone (which is unmovable). actually, the camera control object is also unmovable in the real world. but your HMD can be easily moved in the real world to any point the playing zone. thus you just can’t remove that offset
I want to jump from one point to another in a scene using the setPosition method on the Camera Control Object
just take that offset into account (operations with vectors) and jump.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-27 at 4:53 pm in reply to: Black flickering when objects are farther away from the camera #79131kdvParticipantmost likely it’s so-called “z-fighting”. in some cases it can be fixed this way (set near clipping to 1. the default value is usually 0.1)
the most effective way is using logarithmic depth buffer
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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