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kdv

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 2,990 total)
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  • in reply to: Feedback / Transparency #80804
    kdv
    Participant

    curious about your solution

    my solution was described earlier. and it works.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Feedback / Transparency #80795
    kdv
    Participant

    Actually, it doesn’t matter how Max or Blender can handle transparency. What matters is how v3d.js (or three.js) can do it.

    move the outlined part of your model into a separate .blend file and attach it here. and don’t forget to attach textures too.

    Attachments:
    You must be logged in to view attached files.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Feedback / Transparency #80739
    kdv
    Participant

    all materials that are not supposed to be transparent should be set to Opaque. and disable “depth write” for all materials that use Alpha blending.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Feedback / Transparency #80737
    kdv
    Participant

    there is one more issue with new Blender and Verge3D: all materials by default are exported as transparent with opacity 1.0 (Blend Mode Auto).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Feedback / Transparency #80734
    kdv
    Participant

    that’s an OIT issue…

    it should work this way https://v3d.net/1885

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Feedback / Transparency #80730
    kdv
    Participant

    depth write

    disable it.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: VR Controller Vibration #80626
    kdv
    Participant

    additional raycasting.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Reset Sound whenever conditions are met? #80611
    kdv
    Participant

    This works

    really? no sadly and no mistakes? it’s magic :yahoo:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Reset Sound whenever conditions are met? #80608
    kdv
    Participant

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Reset Sound whenever conditions are met? #80604
    kdv
    Participant

    stop sound;
    play sound;

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Error loading data from the CSV file. #80539
    kdv
    Participant

    but does not do so when opened on a smartphone

    hovering does not work on smartphones. hovered object is always undefined and the condition is never met :unsure: you may want to use picked object instead…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: labels flipping in VR & non VR #80523
    kdv
    Participant

    Just make them double-sided with flipped textures on the opposite sides. No logic is needed.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: why we need to click double for playing audio #80514
    kdv
    Participant

    With the second setup I tried it by setting up the variable first and then it started playing on first attempt of click

    that’s the only correct way. sound objects should be preloaded and created before playing them.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: why we need to click double for playing audio #80489
    kdv
    Participant

    the play button needs to be clicked second time to play an audio.

    Actually no, there is no need in clicking twice.

    Show your puzzles (upload the app’s files).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: a strange situation stuck #80488
    kdv
    Participant

    but hiding of the labels is not working as expected when external scene is loaded.

    I just wonder… Is there any chance that someday you will start using logic in your puzzles? :wacko:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 31 through 45 (of 2,990 total)