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kdv
Participantcurious about your solution
my solution was described earlier. and it works.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantActually, it doesn’t matter how Max or Blender can handle transparency. What matters is how v3d.js (or three.js) can do it.
move the outlined part of your model into a separate .blend file and attach it here. and don’t forget to attach textures too.
Attachments:
You must be logged in to view attached files.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantall materials that are not supposed to be transparent should be set to Opaque. and disable “depth write” for all materials that use Alpha blending.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantthere is one more issue with new Blender and Verge3D: all materials by default are exported as transparent with opacity 1.0 (Blend Mode Auto).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantthat’s an OIT issue…
it should work this way https://v3d.net/1885
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantdepth write
disable it.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantadditional raycasting.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantThis works
really? no sadly and no mistakes? it’s magic
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantstop sound;
play sound;Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantbut does not do so when opened on a smartphone
hovering does not work on smartphones.
hovered object
is always undefined and the condition is never metyou may want to use
picked object
instead…Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantJust make them double-sided with flipped textures on the opposite sides. No logic is needed.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantWith the second setup I tried it by setting up the variable first and then it started playing on first attempt of click
that’s the only correct way. sound objects should be preloaded and created before playing them.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantthe play button needs to be clicked second time to play an audio.
Actually no, there is no need in clicking twice.
Show your puzzles (upload the app’s files).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantbut hiding of the labels is not working as expected when external scene is loaded.
I just wonder… Is there any chance that someday you will start using logic in your puzzles?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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