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kdv

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 2,887 total)
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  • in reply to: Museum Cloud Exhibition Hall #79200
    kdv
    Participant

    Working Link

    why is it so slow when moving? :scratch: even in your video. the scene doesn’t look so much copmplicated to be so slow…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: What are performance limitations #79179
    kdv
    Participant

    There are no strict limitations. Performance will depend on your hardware specs.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    That’s how it works in VR (the camera control object’s position inside a playing zone is represented by a cube, a sphere shows the camera’s position when rotating).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    there is one small nuance: the camera control object never changes it’s position relative to the playing zone. even if you change its position with puzzles it stays at the same point of the playing zone (which is unmovable). actually, the camera control object is also unmovable in the real world. but your HMD can be easily moved in the real world to any point the playing zone. thus you just can’t remove that offset :unsure:

    I want to jump from one point to another in a scene using the setPosition method on the Camera Control Object

    just take that offset into account (operations with vectors) and jump.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    most likely it’s so-called “z-fighting”. in some cases it can be fixed this way (set near clipping to 1. the default value is usually 0.1)

    the most effective way is using logarithmic depth buffer

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: About adding ended puzzle function to audio #79078
    kdv
    Participant

    This timer can be destroyed at any moment (using the “remove timer” puzzle) and it will be reset if you create another timer with the same name (id).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: About adding ended puzzle function to audio #79076
    kdv
    Participant

    the “remove timer” puzzle was not used (it’s not needed). just replace the “after” puzzle with the “set timer” puzzle.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: About adding ended puzzle function to audio #79074
    kdv
    Participant

    second timer needs to be reset and restarted

    Repalce this puzzle by this puzzle

    https://youtu.be/IjT4VnxrBtQ

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Post asking for help marked as spam? #79062
    kdv
    Participant

    Use a little shorter messages. Like you did here )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: About adding ended puzzle function to audio #79052
    kdv
    Participant

    I have seen your YouTube reply video

    but you didn’t see the point (the procedure is repeated until it gets a sound’s duration and only after that the sound will be started. it will take max 0.1 sec). and no, your puzzles won’t work as you wish.

    You now have three options: think and use logic to create a universal procedure to play your sounds (everything you need is in that example); hire somebody to do the job; wait for the grass to grow.

    Improved variant of puzzles. Logic is really simple.

    https://youtu.be/nQyCq4eEzqQ

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: CSG puzzle material limitation #79046
    kdv
    Participant

    Could you help me out by guiding where to start looking to achieve similar functionality

    it’s hardly possible :unsure: you need to have source code of the CSG puzzle and re-work ~40% of its functionality. I just can’t explain in short how to do it :unsure: It was a year ago…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: About adding ended puzzle function to audio #79044
    kdv
    Participant

    Please take a look at the puzzle below

    yes, it won’t work this way. Your sound should be loaded beforehand to read its duration.

    https://youtu.be/trbKz-nPda0

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: About adding ended puzzle function to audio #79036
    kdv
    Participant

    When I need to stop the animation event after processing the audio playback

    get duration, use a timer. logic is very simple in your case…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: disable & enable mouse clik #79025
    kdv
    Participant

    You can disable actions triggered by clicking.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: disable & enable mouse clik #79022
    kdv
    Participant

    You can disable/enable actions using logic puzzles.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 31 through 45 (of 2,887 total)