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2025-03-28 at 12:25 pm in reply to: Loading / Cloning same Object with Children into Scene multiple times #80960
kdv
Participantthe Farmer rig shows as type ‘SkinnedMesh’
Nope. The rig
farmer_armature
is of type “Bone”. The meshfarmer_mesh.100
is of type “SkinnedMesh”.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantYou can change these global variables: TEMP and TMP. It will work for all apps.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-03-27 at 5:56 pm in reply to: Loading / Cloning same Object with Children into Scene multiple times #80943kdv
ParticipantBut the answer is no. it doesn’t work with a rig parented to an empty.
on my side the answer is Yes
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-03-27 at 1:05 pm in reply to: Loading / Cloning same Object with Children into Scene multiple times #80937kdv
ParticipantScene
is an empty object.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-03-27 at 12:58 pm in reply to: Loading / Cloning same Object with Children into Scene multiple times #80935kdv
ParticipantBut in that specific example you are cloning the whole scene
because that’s the most complex object. the left farmer is rigged, the animation of the right one is based on shape keys.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-03-27 at 12:23 pm in reply to: Loading / Cloning same Object with Children into Scene multiple times #80932kdv
ParticipantDo you think it is possible to clone a complex parent-child structure
why not? easy.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-03-26 at 9:21 pm in reply to: Loading / Cloning same Object with Children into Scene multiple times #80917kdv
Participantall object id’s are unique, but the names still remain the same, thus getObjectByName() would return always only the first instance it finds when traversing the scene children. So they can’t be manipulated by the classical puzzle selector.
yeap, that’s how it works. in puzzles you can find some object only by its unique name.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participanthttps://threejs.org/examples/?q=color#webgl_postprocessing_3dlut
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-03-26 at 1:31 pm in reply to: Loading / Cloning same Object with Children into Scene multiple times #80910kdv
ParticipantIs there a ‘rename’ puzzle I don’t know about?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-03-26 at 1:05 pm in reply to: Loading / Cloning same Object with Children into Scene multiple times #80907kdv
Participantdynamically renaming objects when loading a scene?
yeap. append/clone -> rename.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-03-26 at 12:57 pm in reply to: Loading / Cloning same Object with Children into Scene multiple times #80905kdv
ParticipantIf so, how can the individual elements be referenced through puzzles?
you should rename all objects in appended scenes. every object should have a unique name if you want to interact with it via puzzles.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantjust forget. dev tools allow to track every downloaded file…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantI need to save particular dictionary as a text file into “media” subdirectory of the application root directory
you need a kind of uploading system working on your server. see Custom Image demo…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantif clones of animated objects have the original object’s animations
this feature was added more than 2 years ago…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantGoogle has banned you?
https://stackoverflow.com/questions/15331358/three-js-get-object-size-with-respect-to-camera-and-object-position-on-screenPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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