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kdv

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 2,842 total)
  • Author
    Posts
  • kdv
    Participant

    that’s right. it won’t work as expected without <img> inside <a>. it’s a special feature to initiate AR mode in iOS. along with “rel” attribute set to “ar”.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Projection Mapping #78819
    kdv
    Participant

    Ahhh… Now I see. My bad :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Projection Mapping #78817
    kdv
    Participant

    In the first post I didn’t notice mentioning “Maya” )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Projection Mapping #78810
    kdv
    Participant

    In Blender you can do it this way

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Check if this app https://v3d.net/14s4 is working properly for you.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: 3D window screen recording #78797
    kdv
    Participant

    Would you be open to working with me to implement your screen recording system into my project?

    Yes :yes:
    kdv [at] izh [dot] com

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: VR on Quest 3 standalone? #78795
    kdv
    Participant

    How to get the “Virtual Reality” demo project to run in VR on Meta Quest 3?

    just open it in the Meta Quest browser and click on Enter VR

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: 3D window screen recording #78794
    kdv
    Participant

    were not able to get a good quality screen recording downloaded as an MP4.

    Why not? It’s quite possible

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Interface object in Ortho view #78765
    kdv
    Participant

    but the offset from the left edge (and top edge) of the window is also scaled

    I don’t see this happening :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Sprite Sheet Tutorial #78755
    kdv
    Participant

    test.blend

    it was the last try to attach your sprite sheet properly :-D the door is closed now.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Sprite Sheet Tutorial #78748
    kdv
    Participant

    Where??? It’s just another .blend file WITHOUT your sprite sheet inside.

    Attachments:
    You must be logged in to view attached files.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Sprite Sheet Tutorial #78745
    kdv
    Participant

    This sprite sheet

    what sprite sheet? your .blend file doesn’t contain any images. just useless file attached…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Interface object in Ortho view #78742
    kdv
    Participant

    smth like this can do the trick

      function setObjectScale(mesh, factor) {
        if (app.camera.isOrthographicCamera)
          factor = ((app.camera.top - app.camera.bottom) / app.camera.zoom) / factor;
        else
          factor = (mesh.position.distanceTo(app.camera.position) * Math.tan(Math.PI * app.camera.fov / 360) * 2) / factor;
        mesh.scale.set(1, 1, 1).multiplyScalar(factor);
      }

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Interface object in Ortho view #78739
    kdv
    Participant

    With perspective cameras it works without any issue

    because perspective cameras instead of zooming just move along their Y axis back an forth. on the contrary, ortho cameras are using real zooming.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: GLTF 2.0 Update – Material setup in Blender? #78734
    kdv
    Participant

    this node setup won’t work for glTF 2.0 compatible material. and you’d better avoid using Bump node. the result will be not so good as you are expecting (no AA at all).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 16 through 30 (of 2,842 total)