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kdv

Forum Replies Created

Viewing 15 posts - 211 through 225 (of 2,848 total)
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  • in reply to: Rigging – with empty group not working? #75991
    kdv
    Participant

    Just watch the video from my previous post…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Rigging – with empty group not working? #75988
    kdv
    Participant

    Names of bones and their corresponding vertex groups must be the same. “Deform” must be enabled. What tutorial did you watch to do the way you did? :wacko:
    https://drive.google.com/file/…/view?usp=sharing
    No need to add vertex groups manually. They will be created automatically after parenting a mesh to an armature (with the correct names).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Move functions to a different tab #75984
    kdv
    Participant

    Agree. The second workaround is mainly for future projects. Replacing all procedure calls could take a lot of time and attention )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Move functions to a different tab #75982
    kdv
    Participant

    https://drive.google.com/file/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Move functions to a different tab #75980
    kdv
    Participant

    still means I have to carefully look where the procedures are called.

    Actually, nope.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    but I guess I gotta create separate blend files for each of its various actions then.

    Nope. You can create one animation containing all required sub-animations and play them from frame to frame when needed.

    Instead of playing from frame to frame you can cut one animation into several parts and play them individually.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Move functions to a different tab #75972
    kdv
    Participant

    In puzzles – no.

    Correction. There is one simple workaround. Replace all procedure calls this way and they won’t disappear when you move your procedures with Ctrl+X/Ctrl+V to another tab.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    More than one animation per object? It’s not supported in Verge3D.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    puzzles won’t allow you to manipulate vertex groups directly. use bones.

    Segments 2 and 3 share the same 4 vertices. You can’t rotate segment 2 without distorting segment 3.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Move functions to a different tab #75960
    kdv
    Participant

    Is there a way around this?

    In puzzles – no. You can move your procedures in visual_logic.xml. It’s a little complicated task but with the help of Notepad++ it’s much easier…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: FPS in viewport VS print performance Info Puzzle #75889
    kdv
    Participant

    app.showFPS();

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: FPS in viewport VS print performance Info Puzzle #75887
    kdv
    Participant

    a lot of calculations to get statistics – an FPS drop for a short period of time. just don’t look at that value.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Looks and works really good :good: In VR it would be awesome )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Rendering HTML Pages #75872
    kdv
    Participant

    HTML Mixer is a code-based demo. All required code is inside htmlmixer.js

    You can do practically the same with puzzles using CSS3D plugin for Verge3D

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Two elements with id “VR” (the second one will never be found by getElementById()). Wrong “rel” value (a instead of ar).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 211 through 225 (of 2,848 total)