Forum Replies Created
-
AuthorPosts
-
kdvParticipant
I hope somebody has an answer for this.
It’s hard to say something helpful without your files. Most likely the problem is somewhere in your puzzles.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantAdd missing mime types or rename .json to .txt or smth else.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantThat’s not an issue of my “clone object” puzzle. It clones objects with really independent materials. The problem is in the standard “replace texture” function which instead of actual replacing textures in materials just replaces image data for the initial texture. This issue requires refactoring the “replace texture” function code As a workaround you can use compressed textures in your app.
I told them in S8S a long-long time ago about this issue https://www.soft8soft.com/topic/verge3d-4-2-pre1-available/#post-55894
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantonly supports verge3d 4.0.0-4.2.0 and 4.3.1+
It just means that only 4.3.0 is not supported.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantDynamic objects cannot be moved via dragging. They are totally controlled by the physics engine.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantWe’re experiencing some issues
what exactly?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantobjects must loop from certain frame onwards after the animation run complete once. I cannot use the loop option, because the first frames are only to be displayed the first time.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-08-30 at 5:36 pm in reply to: Feature Request : min / max distance / zoom in First-Person mode #77137kdvParticipantNot working with iOS
obviously it won’t work with any mobile platform without a mouse connected.
(as it is not a real zoom)
actually it is a real zooming but it’s triggered only by the “wheel” event and requires a mouse to work.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-08-30 at 5:07 pm in reply to: Feature Request : min / max distance / zoom in First-Person mode #77133kdvParticipantCould you guys add this possibility to FP Cams ?
They can’t. Zooming works as moving both with keys (W and S) and the mouse wheel. Disabled zooming will disable moving with keys.
https://drive.google.com/file/d/1QI-zQSsxr8dKdZsH8EPgb5wYQj62GtxM/view?usp=sharing
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipanthttps://drive.google.com/file/d/1Bkm0xtHF2lvWBo5eaWG3aId2U7IA7u2j/view?usp=sharing
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantFor some unknown reason you usually use frame 1 as the first frame for your animations and also you set the playback range as 1…n. After exporting frame 1 becomes frame 0. The first frame in Verge3D is always 0 frame.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantHooray, you’ve made this simple puzzle work )))
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-08-28 at 4:54 pm in reply to: Keyboard Events unresponsive after double tapping key event input/function #77060kdvParticipantThe first frame is 0 frame.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantYou are not limited. Read with a little more attention…
You canall required sub-animations and play them from frame to frame when needed
or you can
cut one animation into several parts and play them individually.
It’s just two possible variants. It’s up to you to decide which one to choose.
- This reply was modified 4 months, 1 week ago by kdv.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantYou can’t play the legs animation from 31 to 39. After cloning it has only 9 frames, from 0 to 8. The same with other animations. They are short.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
-
AuthorPosts