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kdvParticipant
Should I be concerned with the number of Render Calls
Yes, you should. You’d better merge those objects into one object if they are not supposed to move.
And I assume (but not for sure) that you are using several post-processing effects or several light sources casting shadows. That’s why there so many render calls.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantIt doesn’t look like any of the instanced objects are of the type InstancedMesh (they don’t have the isInstancedMesh property)
exactly, they are not of type InstancedMesh. they are just separate objects sharing the same material and geometry.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantDisable shadow recieving for that object in Blender.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantAvoid vertical zero angle when using the “Track To” constraint…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantthe pistons “flip” around their contrained axis, trying to maintain the Z-axis up I guess
exactly. that’s normal behavior for this constrain in three/v3d. the Up axis is always directed upwards. that’s why your object rotates at zero angle position.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-09-19 at 6:51 am in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77479kdvParticipant5 is a step, an interval between clones.
The point is to detect positions multiples of 5. The problem is that while moving your cube will never be exactly at 10, it’s position wil be ~9.999999756 or ~10.00000156 and it’s hard to catch 10 exactly. That’s why a remainder is used to catch the desired position. It should be a very small value, less than the moving step.
this logic will trigger cloning at 0.03, 3.03, 6.03, 9.03 etc.My variation of your answer:
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-09-18 at 10:53 am in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77473kdvParticipanthttps://drive.google.com/…/view?usp=sharing
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-09-18 at 10:17 am in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77471kdvParticipantYour combination of puzzles now looks as a complete mess ))) No logic in your head – no logic in your puzzles
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-09-18 at 7:41 am in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77464kdvParticipantYou do not need an every frame call to move an object or character
actually, he does need that “every frame” puzzle. the perfomance impact is neglectable in that case.
https://drive.google.com/…/view?usp=sharingthe interval between the repetitive keydown events is too long to provide smooth moving. The interval between the first and the second keydown events is even longer (~3 times longer).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantReally? You don’t see the reason? Disable your download manager Or add .bin to exclusions…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantJust show the console log. Press F12.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-09-17 at 6:45 am in reply to: how to manage the challenge of a large scene size v3d file #77403kdvParticipantlots of materials and shaders can also contribute to large file sizes as well?
not as much as objects with their individial geometry. As for LODs: they will not affect the loading time at all. They are generated after loading and used for distant rendering only.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantThe idea is to have one button to pause/resume them all.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantI can load txt files, but I cannot process them as a dict in Puzzles
Actually, you can read JSON from files with any extention (or even without it).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipanthow to stop detecting surface
Surface detection works only for the round cursor (it becomes visible when some surface is detected). Your model is not affected by this process at all.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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