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2024-08-05 at 10:15 pm in reply to: First person camera controls + when clicked puzzle problems #76407kdvParticipant
I mean that after clicking the fullscreen button (you can just press the mouse button, hold it and then move it away to prevent toggling the fullscreen mode) the FPS controls will work even with the “when clicked” puzzle. Untill you you click the toggle button in the parent document.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-08-05 at 10:10 pm in reply to: First person camera controls + when clicked puzzle problems #76405kdvParticipantTry to click the fullscreen button and you will see…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-08-05 at 9:36 pm in reply to: First person camera controls + when clicked puzzle problems #76403kdvParticipantThe project has an HTML UI that embeds the app as an iframe.
That’s the reason of this issues.
Clicking the button at the bottom of the screen switches from the orbit camera to the first person camera.
The app’s document is not in focus and doesn’t react to key events.
For some reason, creating a button inside puzzles and using that to toggle between the cameras solves the problem
The app’s document is in focus and reacts to key events.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantv3d.js is outdated in the folder where you export your model.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantv3d.js:1 Verge3D 4.2.0 for Blender (License, WebGL 2.0)
The clue is here.
v3d.js 4.2.0 is not campatible with Blender 4.x
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantpress F12 in your browser.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantIf it’s possible to add bloom effect only for one material
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantthose particular png files are too large, not the ideal dimensions
both. get rid of them. use only power-of-two dimensions and keep in mind that even 4k textures can crach your app in iOS.
The funniest thing is that I don’t even see this picture in your configurator )))
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantBefore showing your scene for the first time, right after the app is loaded, turn all lights on, in a second or two turn them off and only after that hide the preloader screen.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantMy app is all of a sudden crashing during the loading process on ios browsers.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantWhat settings would you suggest I play with?
shadow map resolution, scale bias, blur radius
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantAny html document has only one direct parent document.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantwhat might be going wrong?
operations with mismatching types like “highp int + const float” or “highp int * highp float”. it’s not allowed in GLSL.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantThere is no really difference with Verge3D’ puzzle-based solution
The difference is simple and significant: the model viewer works on his Samsung while the puzzle-based solution doesn’t due to some driver issues.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantWhy does asset compression increase render call?
Asset compression absolutely does not influence the amount of render calls.
Is it because when the assets are compressed, there is less amount of data to load?
Yes.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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