We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

kdv

Forum Replies Created

Viewing 15 posts - 181 through 195 (of 2,899 total)
  • Author
    Posts
  • in reply to: Are Instances Working? #77526
    kdv
    Participant

    Should I be concerned with the number of Render Calls

    Yes, you should. You’d better merge those objects into one object if they are not supposed to move.

    And I assume (but not for sure) that you are using several post-processing effects or several light sources casting shadows. That’s why there so many render calls.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Are Instances Working? #77524
    kdv
    Participant

    It doesn’t look like any of the instanced objects are of the type InstancedMesh (they don’t have the isInstancedMesh property)

    exactly, they are not of type InstancedMesh. they are just separate objects sharing the same material and geometry.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Warping or moire effect on textures #77516
    kdv
    Participant

    Disable shadow recieving for that object in Blender.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Track To constraint issue #77513
    kdv
    Participant

    Avoid vertical zero angle when using the “Track To” constraint…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Track To constraint issue #77497
    kdv
    Participant

    the pistons “flip” around their contrained axis, trying to maintain the Z-axis up I guess

    exactly. that’s normal behavior for this constrain in three/v3d. the Up axis is always directed upwards. that’s why your object rotates at zero angle position.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    5 is a step, an interval between clones.

    The point is to detect positions multiples of 5. The problem is that while moving your cube will never be exactly at 10, it’s position wil be ~9.999999756 or ~10.00000156 and it’s hard to catch 10 exactly. That’s why a remainder is used to catch the desired position. It should be a very small value, less than the moving step.


    this logic will trigger cloning at 0.03, 3.03, 6.03, 9.03 etc.

    My variation of your answer:

    :scratch: :wacko: :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    https://drive.google.com/…/view?usp=sharing

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    Your combination of puzzles now looks as a complete mess ))) No logic in your head – no logic in your puzzles :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    You do not need an every frame call to move an object or character

    actually, he does need that “every frame” puzzle. the perfomance impact is neglectable in that case.
    https://drive.google.com/…/view?usp=sharing

    the interval between the repetitive keydown events is too long to provide smooth moving. The interval between the first and the second keydown events is even longer (~3 times longer).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Issues with running the html app #77445
    kdv
    Participant

    Really? You don’t see the reason? Disable your download manager :wacko: Or add .bin to exclusions…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: Issues with running the html app #77427
    kdv
    Participant

    Just show the console log. Press F12.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    kdv
    Participant

    lots of materials and shaders can also contribute to large file sizes as well?

    not as much as objects with their individial geometry. As for LODs: they will not affect the loading time at all. They are generated after loading and used for distant rendering only.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: How to control the animation of multiple objects? #77356
    kdv
    Participant

    The idea is to have one button to pause/resume them all.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: “Load Data” with JSON Fails on webserver #77323
    kdv
    Participant

    I can load txt files, but I cannot process them as a dict in Puzzles

    Actually, you can read JSON from files with any extention (or even without it).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    in reply to: AR Kitchen scene #77302
    kdv
    Participant

    how to stop detecting surface

    Surface detection works only for the round cursor (it becomes visible when some surface is detected). Your model is not affected by this process at all.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 15 posts - 181 through 195 (of 2,899 total)