Forum Replies Created
-
AuthorPosts
-
2024-09-18 at 10:53 am in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77473kdvParticipant
https://drive.google.com/…/view?usp=sharing
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-09-18 at 10:17 am in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77471kdvParticipantYour combination of puzzles now looks as a complete mess ))) No logic in your head – no logic in your puzzles
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-09-18 at 7:41 am in reply to: Can’t trigger cloning via get distance/transform puzzle when object is moving? #77464kdvParticipantYou do not need an every frame call to move an object or character
actually, he does need that “every frame” puzzle. the perfomance impact is neglectable in that case.
https://drive.google.com/…/view?usp=sharingthe interval between the repetitive keydown events is too long to provide smooth moving. The interval between the first and the second keydown events is even longer (~3 times longer).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantReally? You don’t see the reason? Disable your download manager Or add .bin to exclusions…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantJust show the console log. Press F12.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-09-17 at 6:45 am in reply to: how to manage the challenge of a large scene size v3d file #77403kdvParticipantlots of materials and shaders can also contribute to large file sizes as well?
not as much as objects with their individial geometry. As for LODs: they will not affect the loading time at all. They are generated after loading and used for distant rendering only.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantThe idea is to have one button to pause/resume them all.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantI can load txt files, but I cannot process them as a dict in Puzzles
Actually, you can read JSON from files with any extention (or even without it).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipanthow to stop detecting surface
Surface detection works only for the round cursor (it becomes visible when some surface is detected). Your model is not affected by this process at all.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantI hope somebody has an answer for this.
It’s hard to say something helpful without your files. Most likely the problem is somewhere in your puzzles.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantAdd missing mime types or rename .json to .txt or smth else.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantThat’s not an issue of my “clone object” puzzle. It clones objects with really independent materials. The problem is in the standard “replace texture” function which instead of actual replacing textures in materials just replaces image data for the initial texture. This issue requires refactoring the “replace texture” function code As a workaround you can use compressed textures in your app.
I told them in S8S a long-long time ago about this issue https://www.soft8soft.com/topic/verge3d-4-2-pre1-available/#post-55894
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantonly supports verge3d 4.0.0-4.2.0 and 4.3.1+
It just means that only 4.3.0 is not supported.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantDynamic objects cannot be moved via dragging. They are totally controlled by the physics engine.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantWe’re experiencing some issues
what exactly?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
-
AuthorPosts