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2024-11-29 at 9:39 pm in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79160
kdv
ParticipantThat’s how it works in VR (the camera control object’s position inside a playing zone is represented by a cube, a sphere shows the camera’s position when rotating).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-28 at 9:53 pm in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79148kdv
Participantthere is one small nuance: the camera control object never changes it’s position relative to the playing zone. even if you change its position with puzzles it stays at the same point of the playing zone (which is unmovable). actually, the camera control object is also unmovable in the real world. but your HMD can be easily moved in the real world to any point the playing zone. thus you just can’t remove that offset
I want to jump from one point to another in a scene using the setPosition method on the Camera Control Object
just take that offset into account (operations with vectors) and jump.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-27 at 4:53 pm in reply to: Black flickering when objects are farther away from the camera #79131kdv
Participantmost likely it’s so-called “z-fighting”. in some cases it can be fixed this way (set near clipping to 1. the default value is usually 0.1)
the most effective way is using logarithmic depth buffer
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantThis timer can be destroyed at any moment (using the “remove timer” puzzle) and it will be reset if you create another timer with the same name (id).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantthe “remove timer” puzzle was not used (it’s not needed). just replace the “after” puzzle with the “set timer” puzzle.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantsecond timer needs to be reset and restarted
Repalce this puzzle by this puzzle
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantUse a little shorter messages. Like you did here )))
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantI have seen your YouTube reply video
but you didn’t see the point (the procedure is repeated until it gets a sound’s duration and only after that the sound will be started. it will take max 0.1 sec). and no, your puzzles won’t work as you wish.
You now have three options: think and use logic to create a universal procedure to play your sounds (everything you need is in that example); hire somebody to do the job; wait for the grass to grow.
Improved variant of puzzles. Logic is really simple.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantCould you help me out by guiding where to start looking to achieve similar functionality
it’s hardly possible
you need to have source code of the CSG puzzle and re-work ~40% of its functionality. I just can’t explain in short how to do it
It was a year ago…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantPlease take a look at the puzzle below
yes, it won’t work this way. Your sound should be loaded beforehand to read its duration.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantWhen I need to stop the animation event after processing the audio playback
get duration, use a timer. logic is very simple in your case…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantYou can disable actions triggered by clicking.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantYou can disable/enable actions using logic puzzles.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
Participantdid anyone try to increase amount of material limit for this puzzle?
I tried and did (had to re-work JS code) https://drive.google.com/…/view?usp=drive_link (materials using normal maps are also supported).
Maybe someday they in S8S will also add multi-material support…Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdv
ParticipantRe-export scenes, re-save puzzles.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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