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2025-01-25 at 11:02 pm in reply to: Trigger individual objects’ functions in a list via looping puzzles #79998kdvParticipant2025-01-25 at 5:04 am in reply to: Trigger individual objects’ functions in a list via looping puzzles #79989kdvParticipant2025-01-24 at 1:22 am in reply to: Shape Key set above 0 (at 0.5) causes unwanted black color on faces? #79977kdvParticipant
Problem is, when one clone in list is activated, other clones do not trigger even though conditions are met for other clones as well
that’s because your are using one global variable for all clones. After the first clone changes this variable the condition won’t be met for all other clones.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-01-23 at 12:23 am in reply to: Shape Key set above 0 (at 0.5) causes unwanted black color on faces? #79954kdvParticipantHow do I prevent the unwanted black color?
a little more accurate modelling (without overlapping in geometry) can do the trick…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantYou can bind any html element to any 3d object using this puzzle.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantIn the puzzle editor’s viewport the object is in a place, in full screen mode it’s in another place.
actually, it’s always at the same place relative to the top left corner, exactly according to your puzzles. left: 100px, top: 10px
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-01-15 at 10:37 pm in reply to: Adding Java into puzzles/ extracting code from visual_logic.js #79840kdvParticipantHere.
Attachments:
You must be logged in to view attached files.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantkdvParticipantHowever, if I go into Blender Edit>Preferences>Add-ons>Render: Verge3D, it says the addon is the latest version.
you didn’t replace the addon itself to the previous version. you just changed ROOT_DIR for the current (and latest) addon.
As a variant, install V3D 4.x.x. It will replace addons for ALL Blender’s versions. Go to 3.6 and rename verge3d to verge3d_4.x.x. In Blender 3.6.x enable this addon from verge3d_4.x.x folder. Install the latest V3D version (it will replace addons for ALL versions but won’t touch your verge3d_4.x.x), in Blender disable the latest addon (from verge3d folder). Thus you will have 4.x.x version working in Blender 3.6.x and the latest addon won’t be enabled if you install a newer version (because you disabled it manually). If not, just disable it again…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantThe Blender side of this is fairly easy with portable installations
it’s also quite easy for Verge3D… Suppose, you want to use V3D 4.5.1 with Blender 3.6.9. Install V3D 4.5.1 into a separate folder (ex. C:\Programs\Verge3D_451\), then go to C:\Users\user_name\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\verge3d\, open __init__.py and make sure ROOT_DIR is set to C:\Programs\Verge3D_451. This variable tells Blender where it can find Verge3D files.
Every new installation of Verge3D will overwrite …\addons\verge3d\, but you can backup it before installing…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantYeap.
As for iOS AR mode, you can export several objects but you can’t move them individually
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantand be able to move them to separate positions
it’s not possible for the iOS AR mode (Safari + Quick Look) in Verge3D apps.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipant“replace texture” puzzle doesn’t rename textures in materials. in your case the name will always remain “Skull_diffise.jpg”.
how it will function ultimately after file is published ? it doesn’t.
Why not? It’s working as expected…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantHow do I manage this?
In your case just click on “Cube” in the viewport…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
kdvParticipantUse port forwarding to run and debug VR apps from your local PC.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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