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karonteCustomer
but there’s no multy/sub-object material for puzzles now, the only way is to divedive youur mesh into sub-objects and place the materials on htem separately.
me too. it’s a must have feature. or can you please suggest us hot to get a list of materials from a single object?
regardsMR
karonteCustomerany ideas?
MR
karonteCustomervery simple. my cam is in position, let’s say A, and after pressing the button , it moves slownlo to zoom the ” group “. after the lerp, it doesn’t stop at that positin but the position A.
EDIT: NB! it works only if my “min/max distance in 3dsmax are larger.
SO..yes it works but we need to be aware of this.Attachments:
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karonteCustomermaybe you have to set windows Phyton Environment variable “ADSK_3DSMAX_PYTHON_VERSION” to 3. Time ago i had a similar error.
MR
karonteCustomerA pdf created with CyberFox PDF plugin. IT works on desktop and androids mobiles…
Attachments:
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karonteCustomerhi,
is there a puzzle to Disable AO on mobile
sure https://www.soft8soft.com/docs/manual/en/puzzles/Postprocessing.html#remove_postprocessing
detect poor hardware https://www.soft8soft.com/docs/manual/en/puzzles/System.html#check_performance
thanks Yuri. but i would like to keep the outline effect and disable only AO effects. If the problem is iOS (i sent you the 3dsmax file to check) is it possible to do this?
RegardsMR
karonteCustomerIf mobile is a problem…is there a puzzle to Disable AO on mobile?
MR
karonteCustomerHere the zip attachment
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karonteCustomerkaronteCustomeryou mean 3dsmax + textures? which mail?
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karonteCustomerYes because i need details in some parts. Is That the problem?? :(
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karonteCustomerThanks for the update! I’ve just Updated my annual subscription!
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karonteCustomerOk thanks. I’m at the end of my configurator work and i think you cannot implemet this feature soon. So i think i have to change the layout idea :(.
Anyway, thanks!MR
karonteCustomerYes thanks. I forgot to press it . Now all it’s ok. Yuri, sorry for the stupid question !
MR
karonteCustomerin the console i see errors if I enable AO
Are you using the old AO puzzle, or enable AO in Max export settings? Also make sure you actually updated your app to v. 3.9.
Yes I did. I updated the project. and i use only the export setting for the AO. And what about the slowdown on Export? I think it’s because i enabled Gltf2 option in materials and the computation ( to merge the 3 maps). Could it be?
MR
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