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justin_blender

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 21 total)
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  • in reply to: “Load Data” with JSON Fails on webserver #77322
    justin_blender
    Customer

    It generally works in all browsers now. It was most probably the mime configuration. Thank you so much!

    in reply to: “Load Data” with JSON Fails on webserver #77320
    justin_blender
    Customer

    Ok I found out that its actually working in Edge. So maybe adding the MIME kicks in and the old config is still cached in chrome, or chrome is generally the problem. Ill post the result later once I found it.

    in reply to: “Load Data” with JSON Fails on webserver #77319
    justin_blender
    Customer

    Thanks for your suggestions!

    I added the MIME Type, but it did not help.
    I am not sure if that is the problem, as the Network tab is showing the JSON content correctly (see screenshot of first post) – and the problem comes from the visual_logic.js.

    I can load txt files, but I cannot process them as a dict in Puzzles :scratch:

    in reply to: No Shape Keys for Line Rendering Objects? #76937
    justin_blender
    Customer

    Thank you for your clarification.
    Wireframe puzzles creates lines for the triangulation, which is not desired.

    I guess I have to write some custom script.

    Unless it is planned for some next release to keep the shape keys for Line Rendering? Then I will wait

    in reply to: Access “app” from external JS #48943
    justin_blender
    Customer

    You are welcome. As for the dashed material I copied a code snippet from your “dashed lines” example and tried to apply a dashed line to an object.

        const material2 = new v3d.LineDashedMaterial({
          color: 0xff0040,
          linewidth: 1,
          scale: 1,
          dashSize: 3,
          gapSize: 1
           });
          
        let x_geo = app.scene.children[1].geometry;  
        x_geo.toNonIndexed();
        const line = new v3d.Line(x_geo, material2);
        line.computeLineDistances();
        app.scene.add(line);

    I was getting the console warning
    ‘v3d.js:1 v3d.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.’
    But still after adding the line
    x_geo.toNonIndexed();
    it doesnt work

    Probably doing something essentially wrong here. But as long I am not getting errors I am confident to be close to the solution. Any suggestion?

    in reply to: Access “app” from external JS #48940
    justin_blender
    Customer

    Ok figured it out. For anyone interested this is the coding solution to create a simple wireframe material and apply it to an object. It is really that simple. I was totally going too far :wacko:
    Now need to find out more about v3d material libraries

    function runCode(app) {
        
        const material1 = new v3d.MeshBasicMaterial({
            color: 0xe0e0ff,
            wireframe: true,
            });
    
        app.scene.children[0].material = material1;
    
    }
    in reply to: Access “app” from external JS #48935
    justin_blender
    Customer

    Wait..What? There is ONE simple tick box for this? :yahoo:
    I saw this example before. But I did not find any puzzles nor code nor material setting. But now I found it. Thank you for guiding me there again.

    Would be still great to know how to get there through coding though. I see that three.js supports dashed lines for example. I will try more with my half-working example and get back here.

    in reply to: Verge 3D Puzzles #48920
    justin_blender
    Customer

    How does it look in the Blender Viewport?

    in reply to: Access “app” from external JS #48914
    justin_blender
    Customer

    Hello Yuri,

    I was trying to implement this shader:

    https://cdn.soft8soft.com/demo/examples/index.html#webgl_lines_fat_wireframe

    ——————————————————————-

    I just had a look at this one

    https://argos.vu/V3D/examples/index.html#webgl_materials_wireframe

    too, it seems to be a bit more simple. I KIND OF managed to implement it, but not without having troubles (see image)

    I dont know which of both is a “three.js” compatible one.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Area Light #39454
    justin_blender
    Customer

    Hello,

    I have got another problem with Area Lights. Scaling setting doesn’t solve it.

    All my test devices are displaying them correct, except Samsung Galaxy S8 and Samsung Galaxy S10 seem to have a problem with the color or even at all. Probably a GPU interpretation problem?

    See attached
    – a screenshot from a Samsung Galaxy A6+ (correct display)
    – a screenshot from a Samsung Galaxy S10 (greyscale area lights)

    Attachments:
    You must be logged in to view attached files.
    in reply to: Custom V3D on WordPress causing trouble #38948
    justin_blender
    Customer

    Ok I found a solution. You don’t need to make any effort to get into this. Thanks :good:

    in reply to: Custom V3D on WordPress causing trouble #38941
    justin_blender
    Customer

    Ok I checked the WP plugin. It is apparently realized by using iFrame.

    That is unfortunately not an option for me :unsure:

    Edit now I found the edit option. Sorry for making 3 posts :unsure:
    Ok iframe might be an option but it should be the last. There are a couple of downsides.
    I want to understand if it is possible the way I want it

    in reply to: Custom V3D on WordPress causing trouble #38940
    justin_blender
    Customer

    The console error I posted was maybe not complete. The v3d.js is trying to load “visual_logic.js” from the current url.

    There must me certainly a solution because the verge3d wordpress plugin needs a way to handle this too right?

    And of course thanks for the support in advance.

    in reply to: Video Texture: Jump to second/frame of Video? #35790
    justin_blender
    Customer

    Oh thats how to do it. Thank you so much.

    I really have to say this is the best customer support I have ever experienced!

    For everyone after me following this thread. This is how you will set the time with the script completely.

    var target_time = 5;
    var myVideo = VARS["video"];
    myVideo.source.currentTime = target_time;
    in reply to: X-Mas challenge: call for Verge3D greetings! #22220
    justin_blender
    Customer
Viewing 15 posts - 1 through 15 (of 21 total)