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junglistCustomer
Great work.
Hope this will be implemented into puzzles as well.Could you help me out by guiding where to start looking to achieve similar functionality?
Thank you
junglistCustomerLooks great.
Hope S8S will integrate similar logic to this puzzle as well.
Was it a difficult re-write?
Maybe you could recommend me where to start looking?Thank you.
junglistCustomerThank you,
I got it solved by adding:
******
.option(‘-m, –message [message]’, ‘The message to send to the page’)
******
console.log(‘Sending post message to page…’);
await page.evaluate((message) => {
window.postMessage(message, ‘*’);
}, opts.message);junglistCustomerThank you
junglistCustomerHello again,
I have noticed that this method only works for glTF.2 materials.
Maybe you know if there is a work around it?I have noticed strange thing about *object.material.map.name*
It shows same name even after texture been changed.
Maybe that’s exactly why you told to use .ktx2?Attachments:
You must be logged in to view attached files.junglistCustomerThank you,
You are the best!!!
junglistCustomerFigured out that the reason I don’t get .material.
Because I have 2 materials in object:
Body and Edges.If I use single material per object, it works fine.
Is there any workaround that?
junglistCustomerHello again,
I have tried your method but for some reason I’m getting an error.
Mainly because object.material – undefiendBut if I use getObjectMaterial puzzle it Finds the material.
Maybe you have clue what is causing this?
Attachments:
You must be logged in to view attached files.junglistCustomerThank you very much.
Can I use original texture in ktx2 and after cloning use ktx2 as well or there has to be transfer from png to ktx2?
junglistCustomerCould you share example how to clone material and not an object?
Attachments:
You must be logged in to view attached files.junglistCustomerThank you, with newer Version seems to work
junglistCustomerThank you.
junglistCustomerThank you
junglistCustomerThank you, that’s a good advice.
junglistCustomerThank you, that fixed the issue.
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