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jtforbyn

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • jtforbyn
    Customer

    Thanks for the reply. I tried that right after my last response, and that worked. Problem solved. Thanks for your time and help!

    jtforbyn
    Customer

    I don’t want to set my specular to 0. I never bake my reflection or specular highlights because they are view dependent on the camera angle. Doing so, will look odd, and completely inaccurate. I bake the beauty minus the reflections and specular highlights and use the reflection and specular in the physical material to get accurate reflections that move properly with the camera angle. So this leads me back to my original question. Is there an option to turn the visibility of the default light in Verge3D off? If not, is this something that can be added to in a future build? Using the 3ds max default lights is very limited which is why I prefer baking, especially for an interior scene or anything that isn’t a white backdrop.

    in reply to: Object errors and Opacity issues. #37183
    jtforbyn
    Customer

    This is the 3ds Max part of the forum, or did I post in the wrong section? I’m using 3ds Max, not Blender, so unfortunately this doesn’t help me.

    in reply to: How do I export a gitf to pass on to a developer? #33086
    jtforbyn
    Customer

    Okay thanks for the info!

    On this current project I’m working with developers who are making their own SDK/app and only need glTF files to incorporate. I’m also still a new Verge3D user, and still don’t know how to do AR puzzles yet. If I had more confidence/experience doing AR in Verge3D, I probably would have recommended doing it all in Verge3D, and just giving them code/link to incorporate.

    in reply to: How do I export a gitf to pass on to a developer? #33067
    jtforbyn
    Customer

    Thank you for the response, that makes a lot of sense, and brings much more clarity. Are 3ds Max Standard lights compatible with the glTF standard? If not is there anyway to get 3ds Max lights working inside of a .glb file?

    in reply to: How do I export a gitf to pass on to a developer? #33041
    jtforbyn
    Customer

    When you say copied what exactly do you mean? Copied into a Javascript? I’m working with a group of developers that use this https://gltf-viewer.donmccurdy.com/ gltf 2.0 viewer to test the assets. The 3D object is appearing but it is giving me an error on the textures and lighting, etc. I’m attaching an image of the error page for more context. I was under the impression that it would export one file(gltf) that had the textures, animation, camera embedded into one file? Again excuse my ignorance as I’m very new to AR and 3D configurators.

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Viewing 6 posts - 1 through 6 (of 6 total)