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jsteidele

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 18 total)
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  • jsteidele
    Participant

    It’s okay,

    I found it. The main light source, was grouped in a hidden group. I’ll just stick to chrome then for the animations to play properly. Sorry for the confusion and thanks for the help!

    jsteidele
    Participant

    tested in chrome: all animations work not in firefox though (The TIBA build up animation skips sometimes, maybe firefox is just too slow there, no idea). Shading problem stays the same for me locally.

    -> I didn’t have any material issues though. Does “mapping not supported” apply to cycles world parameters also?

    Is there a materials reference/setup reference for cycles?

    EDIT: To make the TIBA logo appear hit “1” for the presentation sequence.

    Edit2: So when pressing “1” the world Strength is increased by 25. Just tested it. 25 was the default strength which I set previously :wacko: Renaming didn’t change anything for me unfortunatelly.

    jsteidele
    Participant

    Thanks alot Yuri,

    much appreciated :rose:

    jsteidele
    Participant

    hey yuri, did you receive my Email?

    jsteidele
    Participant

    please check your Email :mail:

    jsteidele
    Participant

    Hey again,

    The difference of what you see after you uploaded an application to Verge3D Network, can be related to Amazon CDN cache – it takes about an hour for new content to spread through all CDN nodes.

    So does you app work locally at least?

    It works normally in “Sneak Peak” but looks differently and bugs in the App Manager. :unsure: :-(

    in reply to: shadeless material #8191
    jsteidele
    Participant

    Hey brian,

    I am not sure if I understand correctly but the node setup which you can see attached to my original message is the one that works, no texture needed. If your idea was to control the colors of a shadeless mat. then just plug the texture into the “Color” socket of the emission shader . :)

    in reply to: shadeless material #8186
    jsteidele
    Participant

    found it. I enabled Ambient Occlusion in the ShadingsTab of the viewport. Disabling fixed it using the original node setup as in the image above. Hope it helps other people :unsure:

    in reply to: shadeless material #8185
    jsteidele
    Participant

    I see thank you Mikhail. :good:

    Weird, SOMETIMES it worked.

    in reply to: Lock a button #8179
    jsteidele
    Participant

    Thank you both ! :good:

    in reply to: Sound #8102
    jsteidele
    Participant

    Okay I found the issue: I actually fixed it by following your remarks in another thread
    -> My suggestion is that your current application template is too old to be recognized by the App Manager. The best way to fix this is to perform clean updating – meaning that you update not only the engine (v3d.js), but also the app template (.html, .css and .js files). This should not take long:

    1. Move your app folder out of applications folder
    2. Create a new app with the same name
    3. Copy .blend files, textures and visual_logic.xml file from your old app folder to the newly created app folder
    4. Export to .gltf
    :yahoo:

    So I guess something went wrong on my side during the updating process after today’s rollout. :wacko:

    in reply to: Sound #8101
    jsteidele
    Participant

    nah doesn’t fix it unfortunately. Looking into the visual_logic in my application folder it’s also forward slashed.
    function() {
    playSound(loadSound(“./sound1.mp3”), false);

    in reply to: Sound #8100
    jsteidele
    Participant

    Thanks alot Yuri,

    thanks also for the english tutorials, I am looking forward to those. Keep up the great work! :rose:

    in reply to: Sound #8097
    jsteidele
    Participant

    unfortunately no, it doesn’t,

    I tried the same puzzle, but for some reason it doesn’t play. I even tried sound files from the industrial robot.

    name: sound1.mp3
    in puzzle “play sound ./sound1.mp3
    in acctual folder on my PC: C:\Users\Johannes\Desktop\Blender\BlenderETC\verge\verge3d\verge3d-blender-2.8.0\verge3d\applications\TP_unit_verge3d

    On another note Yuri, please embrace the english speaking world, your english is great and so is the english of your fellow colleagues, but there has to be more than examples -> We need english tutorials, I mean it would boost your sales also. And your work is great, why have the industrial robot in russian only for example. I hope I didn’t offend you, I just don’t understand :unsure:

    in reply to: shutil.SameFileError #8028
    jsteidele
    Participant

    Hey Yuri,

    I had the same problem as the OP, file in the ZIP didn’t fix it. Apparently it happened for me after I buffer pasted a object from another blend file. Also: suddenly transparency isn’t recognized anymore and the HDRI is missing as well… so frustrating

Viewing 15 posts - 1 through 15 (of 18 total)