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Fabulous FOUR

Forum Replies Created

Viewing 11 posts - 1 through 11 (of 11 total)
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  • Fabulous FOUR
    Customer

    Ok, it’s fine, that’s the solution. Thank you very much !

    in reply to: Click event but not on drag action #66508
    Fabulous FOUR
    Customer

    Bingo! Sorry for my bad english and well done. Thanks a lot!

    in reply to: Click event but not on drag action #66505
    Fabulous FOUR
    Customer

    if you pressed the button when the pointer is over the draggable object? Maybe you want to rotate the camera without dragging?

    if you pressed the button when the pointer is over the clickable object :
    – If you move -> rotate the camera, like if you don’t press the button over the clickable object.
    – If you release the button -> click

    in reply to: Click event but not on drag action #66503
    Fabulous FOUR
    Customer

    That’s the point. I don’t want to drag the object. I just want to move the camera. I wasn’t clear.

    in reply to: Click event but not on drag action #66499
    Fabulous FOUR
    Customer

    Use “double click/tap” for triggering.

    That’s the solution I’m using for now, but it’s not the best one. I’m looking for an interaction I found in games like “The Room” where you can move your camera without triggering the click.

    in reply to: Click event but not on drag action #66498
    Fabulous FOUR
    Customer

    Sorry, certainly my english is bad. Like in Spinner or Teapot Heater the “drag” word was not for the objects, but for the action the user is doing. The drag action I talk about is : Touch/Click -> Move -> Release. I agree with you, in these games, the drag action is only panning the camera, not moving the objects.

    With the Spinner game, when you’re moving the camera (Touch/Click -> Move -> Release), it’s not good to have a click triggered when your drag action starts on a clickable object. But you should be able to move the camera anyway.

    I tried your solution and I confirm the click is well managed but It only moves the objet.

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    in reply to: Click event but not on drag action #66493
    Fabulous FOUR
    Customer

    Our message are crossing ;o) I’m trying your solution…

    I really appreciate the quality of your answers !

    The camera controls are intentionally disabled when you try to drag some object.

    So in the case of the spinner, it’s not possible to manage the click as you did and keep the camera panning?

    In a game like Teapot Heater (https://cdn.soft8soft.com/demo/blender/teapot_heater/index.html), you can drag the camera with touch/click. But when you start your drag motion on a clickable objet, the click event is triggered. It is possible to avoid the click with your tip but the camera can’t be dragged then?

    in reply to: Click event but not on drag action #66488
    Fabulous FOUR
    Customer

    Thanks! Now there is no click event when start dragging! And I can manage the click nicelly. Really useful tip!

    I’ve tried to keep the camera panning on the “move: do” but I can’t reach this result. Any idea ?

    ps. I don’t have the “dragged object” puzzle nor the option on “drag move” puzzle. Why?

    in reply to: Click event but not on drag action #66481
    Fabulous FOUR
    Customer

    I’m looking at your solution and come back to you, thanks

    in reply to: animate param – Rotation problem #62034
    Fabulous FOUR
    Customer

    Great! Thanks! It works!
    Sorry for this question, the information about apps updates is in the manual : https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#Update

    If an application is based on an older version of Verge3D, a button for updating it becomes active in the ‘operations’ column on the main page

    in reply to: animate param – Rotation problem #62028
    Fabulous FOUR
    Customer

    Thanks for your answer, how to find the updated version of v3d.js?

Viewing 11 posts - 1 through 11 (of 11 total)