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joppee

Forum Replies Created

Viewing 9 posts - 1 through 9 (of 9 total)
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  • in reply to: AR plugin for iOS #77795
    joppee
    Customer

    Thanks a lot, verified and working. I have some little things that would be great to update when you work further on it. If the parent Scene object is hidden, even though the objects inside are visible the update doesnt work, also nested objects dont work they need to be un nested and nested to the scene object. But anyway minor things. Thanks for fixing it so quickly the plugin is 60usd well worth it.

    in reply to: AR plugin for iOS #77792
    joppee
    Customer

    I tried fixing it myself this is whats happening

    Object Retrieval: passing a valid object to exportToUSDZ. I have logged the object and confirmed that it exists before calling the function.
    USDZ Export Attempt: The function attempts to parse the object using usdzExporter.parse(obj) and resolve the promise with the Blob URL.
    No Valid Promise: Despite valid object input, the function sometimes fails to return a valid promise, and we receive undefined instead. When exportToUSDZ is called, no file is generated, and no errors are thrown other than a general “export failed” message.
    What We’ve Checked:
    We verified that the object passed to exportToUSDZ exists and is valid.
    The usdzExporter.parse(obj) call seems to be invoked correctly, but there is no resolution or rejection of the promise in some cases.
    We’ve wrapped the function in extensive console.log() statements to debug, but the issue persists. Made possible by my friends at openAI

    in reply to: AR plugin for iOS #77788
    joppee
    Customer

    yes, if all the morph/shapekeys are set to 0 it exports an empty object. So for example i have a base shape, and a length, width and height key. if all the keys are 0 it exports an empty usdz which cant be opened. But is one of the value is set to something other then 0 it exports fine. so length & width can be 0 if height is set to something other then 0. Even negative values are working fine.

    in reply to: AR plugin for iOS #77784
    joppee
    Customer

    so the problem was exporting the shapekeys while not using them. If i make a puzzle with set morph factor to just any value then it works. Maybe a good thing to include in documentation. Thanks for your quick response and developing this awesome timesaving tool!

    in reply to: AR plugin for iOS #77780
    joppee
    Customer

    Hi, just bought the plugin. In verge 4.7.1 for blender. Now it works when i dont have shapekeys but it does when i delete them. The point for me to buy this plugin is to use it with shapekeys. Can you have a look at it?

    in reply to: My 6th door configurator #75721
    joppee
    Customer

    Thanks Yuri!

    joppee
    Customer

    Congrats, this is a major milestone!

    in reply to: Wooden furniture modifier #74227
    joppee
    Customer

    Hello, i’ve developed a highly detailed CPQ system. Capable of creating manufacturing data, with complex conditional calculations. Take a look at a table configurator made by me. Contact me at info@iconfigure.nl if you would like to discuss possibilities.

    joppee
    Customer

    Thanks! the future seems promising with verge3d

Viewing 9 posts - 1 through 9 (of 9 total)